ICVL 2017

Objectives - ICVL Project



NEW TECHNOLOGIES IN EDUCATION AND RESEARCH

2010 - Towards a Learning and Knowledge Society - 2030

Virtual Environments for Education and Training, Software and Management for Education

Phase II - Period 2010-2020: e-Skills for the 21st Century

"Learning is evolution of knowledge over time." Roger E. Bohn, 1994  „Thinking is evolution of learning over time” M. Vlada, 2014
"All what is correct thinking is either mathematics or feasible to be transposed in a mathematical model."
Grigore C. Moisil
(1906-1973)- Computer Pioneer Award of IEEE (1996)
"With the help of technology, teachers will be leaders in the transformation of education around the world." Craig R. Barrett – Chairman, Intel Corporation


BUCHAREST, ROMANIA: ICVL Project, 10 years (October, 2015)

The impact of new technologies in education and research: http://www.c3.icvl.eu/2015/icvl2015 | LINK


Intel Corporation
  • The Conference accepts academically robust papers, topical articles and case studies that contribute to the mentioned area of research.
  • Participation is invited from researchers, teachers, trainers, educational authorities, learners, practitioners, employers, trade unions, and private sector actors and IT industry.

21st Century Skills and Key Competencies for the Knowledge

21st Century Skills:
1 Creativity and innovation
2 Critical thinking
3 Problem solving
4 Communicatin
5 Collaboration
6 Information fluency
7 Technogical literacy

http://ec.europa.eu/

The EU eight domain of key competence are:
1 Communication in the mother tongue
2 Communication in a foreign language
3 Mathematical literacy
4 Basic competences in science and technology
5 Digital competence
6 Learning-to-learn
7 Interpersonal and civic competences
8 Entrepreneurship and Cultural expression
- Source: http://ec.europa.eu/education/ (.pdf)

Relevant topics include but are not restricted to:

  • National Policies and Strategies on Virtual Learning
  • National Projects on Virtual Universities
  • International Projects and International Collaboration on Web-based Education
  • Dot-com Educational Institutions and their Impact on Traditional Universities
  • Educational Portals for education and training
  • Reusable Learning Objects for e-Learning and e-Training
  • Testing and Assessment Issues of Web-based Education
  • Academia/Industry Collaboration on Web-based Training
  • Faculty Development on Web-based Education
  • Funding Opportunities for Projects in Web-based Education

Learning and the use of Information and Communication Technologies (ICT) will be examined from a number of complementary perspectives:

  • Education – supporting the development of key life skills and competences
  • Research – emerging technologies and new paradigms for learning
  • Social – improving social inclusion and addressing special learning needs
  • Enterprise – for growth, employment and meeting the needs of industry
  • Employment – lifelong learning and improving the quality of jobs
  • Policy – the link between e-Learning and European / National policy imperatives
  • Institutional – the reform of Europe’s education and training systems and how ICT can act as catalyst for change
  • Industry – the changing nature of the market for learning services and the new forms of partnership that are emerging

General objectives

  • The implementation of the Information Society Technologies (IST) according to the European Union Framework-Programme (FP7, Horizon 2020).
  • The development of a Framework supporting the professional and management initiatives of the educational community.
  • The organization of the activities concerning the cooperation between the educational system and the economical companies to find out an adequate distribution of the human resources over the job market.
  • To promote and implement the modern ideas for both the initial and continuing education, to promote the team based working, to attract and integrate the young graduates in the Research and Development projects, to promote and implement ICT for initial and adult education activities.

Particular objectives

  • The development of Research, projects, and software for E-Learning, Software
    and Educational Management fields.
  • To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality
  • To create a framework for a large scale introduction of the e-Learning approaches in teaching activity.
  • To assist the teaching staff and ICT professionals in the usage of the modern technologies for teaching both in the initial and adult education.
  • To improve the cooperation among students, teachers, pedagogues, psichologists and IT professionals in specification, design, coding, and testing of the educational software.
  • To increase the teachers' role and responsibility to design, develop and use of the traditional tehnologies and ICT approaches in a complementary fashion, both for initial and adult education.
  • To promote and develop information technologies for the teaching, management and training activities.
  • To promote and use Educational Software Packages for the initial and adult education.

About CNIV and ICVL: Strong scientific events create and promote values

CNIV and ICVL are scientific events promoting innovative technologies and methodologies in education, research and lifelong improvement, both in the pre-university and university milieu, and in the economic sector, too. Structured and organized by European principles and International standards, the two projects promote implementation of modern ideas in the initial education and continuous training, encourage and promote teamwork and collaborative activities, scientific methods and experiments, creative thinking and intuition, arguing, and proving.