ICVL 2015

Sections and Topics



Conference Topics

Thematic Areas / Sections
  • MODELS & METHODOLOGIES (M&M):
    • Innovative Teaching and Learning Technologies
    • Web-based Methods and Tools in Traditional, Online Education and Training
    • Collaborative E-Learning, E-Pedagogy,
    • Design and Development of Online Courseware
    • Massive Open Online Courses (MOOCs)
    • Information and Knowledge Processing
    • Knowledge Representation and Ontologism
    • Cognitive Modelling and Intelligent systems
    • Algorithms and Programming for Modelling
  • TECHNOLOGIES & VIRTUAL LABORATORY (TECH):
    • Innovative Web-based Teaching and Learning Technologies
    • Advanced Distributed Learning (ADL) technologies
    • Web, Virtual Reality/AR (Augmented Reality) and mixed technologies
    • New Computer Technologies, Virtual Engineering/Science Laboratory
    • Web-based Education (WBE), Web-based Training (WBT)
    • New Technologies for e-Learning, e-Training and e-Skills
    • New Technologies for Massive Open Online Courses (MOOCs)
    • Educational Technology, Web-Lecturing Technology
    • Mobile E-Learning, Communication Technology Applications
    • Computer Graphics, Computational Geometry and Computer Vision
    • Intelligent Virtual Environment
  • SOFTWARE SOLUTIONS (SOFT):
    • New software environments for education & training
    • Software and management for education
    • Software for Massive Open Online Courses (MOOCs)
    • Virtual Reality Applications in Web-based Education
    • Computer Graphics, Computer Vision, VR/AR(Augmented Reality) and mixed-based applications for education & training, business, medicine, industry and other sciences
    • Multi-agent Technology Applications in WBE and WBT
    • Streaming Multimedia Applications in Learning
    • Scientific Web-based Laboratories and Virtual Labs
    • Software Computing in Virtual Reality and Artificial Intelligence
    • Avatars and Intelligent Agents
  • "Intel® Education" - Innovation in education and research (IntelEdu) (Section proposed by Intel Company) [Link, ICVL 2010 | www.intel.com/education]:
    • Digital Curriculum, collaborative rich-media applications, student software, teacher software
    • Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere
    • New Technologies and Software for Massive Open Online Courses (MOOCs)
    • Professional Development, readily available training to help teachers acquire the necessary ICT skills
    • Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators
Research papers - Major Topics

The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEL&T), Virtual Reality (VR), Computer Vision (CV), Information and Knowledge Processing (I&KP), as well as practical results and original applications. The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality / Augmented Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware. Design and Development of Massive Open Online Courses (MOOCs)

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Proceedings of ICVL (Print ISSN 1844 - 8933) - Cite papers in Conference Proceedings Citation Index (ISI Proceedings, accessed via Web of Science)

Topics of interest include but are not limited to:

  • VIRTUAL ENVIRONMENTS FOR LEARNING (VEL):
    • New technologies for e-Learning, e-Training and e-Skills
    • New software environments for education & training
    • Development of Massive Open Online Courses (MOOCs)
    • Web & Virtual Reality/Augmented Reality technologies
    • Educational Technology and Web-Lecturing Technology
    • Advanced Distributed Learning (ADL) technologies
    • Innovative Web-based Teaching and Learning Technologies
    • Software and Management for Education
    • Intelligent Virtual Environment
  • VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR):
    • Computer Graphics and Computational Geometry
    • Computer Vision and Augmented Reality technologies
    • Algorithms and Programming for Modeling
    • Web & Virtual Reality / Augmented Reality -based applications
    • Graphics applications for education & training, business, medicine, industry and other sciences
    • Scientific Web-based Laboratories and Virtual Labs
    • Software Computing in Virtual Reality
  • KNOWLEDGE PROCESSING (KP):
    • Information and Knowledge Processing
    • Knowledge Representation and Ontologism
    • Multi-agent Technology Applications in WBE and WBT
    • Streaming Multimedia Applications in Learning
    • Mobile E-Learning, Communication Technology Applications
    • Cognitive Modelling, Intelligent systems
    • Computer Vision and Applications
    • New Software Technologies, Avatars and Intelligent Agents
    • Software Computing in Artificial Intelligence

About CNIV and ICVL: Strong scientific events create and promote values

CNIV and ICVL are scientific events promoting innovative technologies and methodologies in education, research and lifelong improvement, both in the pre-university and university milieu, and in the economic sector, too. Structured and organized by European principles and International standards, the two projects promote implementation of modern ideas in the initial education and continuous training, encourage and promote teamwork and collaborative activities, scientific methods and experiments, creative thinking and intuition, arguing, and proving.