ICVL 2013

CNIV and ICVL "Towards a Knowledge Society" : e-Learning Projects

C3VIP: "Consistency-Competence-Clarity-Vision-Innovation-Performance"

- "The new technologies and trends that are transforming the global economy will influence the future of today's students, both personally and professionally. With the help of technology, teachers will be leaders in the transformation of education around the world." Craig Barrett
- "In today’s economy, the most important resource is no longer labor, capital or land; it is knowledge." Peter Drucker

NOTE: Intel International Science and Engineering Fair (ISEF 2013) - Gordon E. Moore Award winner:
Ionuţ Alexandru Budişteanu of Romania, received top honors with the Gordon E. Moore Award for using artificial intelligence to create a viable model for a low-cost (for the paper presented at CNIV, in 2009 he won "Siveco Creativity Award”).

  • Phase I - Period 2000-2010: Research, Education and Training
  • Phase II - Period 2010-2020: e-Skills for the 21st Century

Welcome to CNIV and ICVL Projects (Bucharest, Romania) on Virtual Learning promoting the events CNIV and ICVL, initiatives in using recent technologies in education and research, establishing links between people developing concepts, methodologies, standards, and products in Virtual Learning.

CNIV (founded in 2003) and ICVL (founded in 2006) Projects are scientific events promoting innovative technologies and methodologies in education, research and continuous improvement both in pre-university and university and in business. Structured and organized by European principles and standards, the two projects encourage and promote work on projects, collaborative activities, methods and scientific experiments, creative thinking and intuition, reasoning and proof.

AIMS: ICVL Project intends to explore and propose innovations in education in the perspective of the Knowledge Society. ICVL Project contributes to the development of both theory and practice in the field of Virtual Learning. The International Conference on Virtual Learning has the following objectives:

  • creating a framework for a large scale introduction of the e-Learning approaches in teaching and training activities;
  • assisting the teachers, professors and trainers in the use of innovative teaching technologies both in formal education and life-long learning;
  • stimulating the development of eLearning projects and software for education process and systems;
  • promoting and developing scientific research for e-Learning, educational software and virtual reality.

The ICVL was structured to provide a vision of world e-Learning and e-Training policies, to take notice of the situation existing today in the international community and to work towards developing a forward looking approach in Virtual Learning from the viewpoint of modelling methods and methodological aspects, information technologies and software solutions.

Associated activities and events (Deploying Education Environments for the 21st Century):

  • Preparing the papers for publication - Manuscripts will be reviewed in accordance with the standard practice and criteria by Technical Programmed Committee. All submissions will be reviewed on the basis of relevance, originality, significance, soundness and clarity. At least two referees will review each paper proposal submission under a double-blind peer-review process.
  • "Educational Software" Contest - Competition is open to authors of e-learning products and educational software, specialists, researchers, teachers, and students interested in the field of educational technologies supported by models, methodologies and software solutions. It is planned to implement the Knowledge Society.
  • "Educational Software" Exhibition - Organisation of the Exhibition will be done under the following: demonstrative presentation of the software products on computer: applications, software products, technologies; posters, banners presentation: works, projects, software products, applications and educational strategies; hardware and multimedia presentation.
  • Evaluation Criteria Papers / Software Products (Established and approved by the Scientific Committee) - C1. Modern ideas and concepts addressed (max 5 points); C2. Technologies and implemented (max. 5 points); C3. Originality of content (max. 5 points); C4. The present and future use (max. 5 points); C5. The testing and verification (max. 5 points); C6. Methodologies and standards observed (max. 5 points); C7. The complexity of drafting (max. 5 points); Maximum score for assessing work / software: 35 points.
    Sections of ICVL project: Models & Methodologies (M&M); Technologies (Tech); Software solutions (Soft); "Intel® Education" - Innovation in education and research (IntelEdu).

Phase II - Period 2010-2020: e-Skills for the 21st Century, Virtual Environments for Education and Research:

  • Models & Methodologies (M&M): Innovative Teaching and Learning Technologies; Web-based Methods and Tools in Traditional, Online Education and Training; Collaborative Virtual Learning, E-Pedagogy; Design and Development of Online Courseware; Information and Knowledge Processing; Knowledge Representation and Ontologism; Cognitive Modelling and Intelligent systems; Algorithms and Programming for Modelling.
  • Technologies (TECH): Innovative VR and Web-based Teaching and Learning Technologies; Advanced Distributed Learning (ADL) technologies; Web, Virtual Reality/AR and mixed technologies; Web-based Education (WBE), Web-based Training (WBT); New technologies for e-Learning, e-Training and e-Skills / e-Competences; Educational Technology, Web-Lecturing Technology; Mobile E-Learning, Communication Technology Applications; Computer Graphics and Computational Geometry. Intelligent Virtual Environments.
  • Software solutions (SOFT): New software environments for education & training; Software and management for education; Virtual Reality Applications in Web-based Education; Computer Graphics, Web, VR/AR and mixed-based applications for education & training, business, medicine, industry and other sciences; Multi-agent Technology Applications in WBE and WBT; Streaming Multimedia Applications in Learning; Scientific Web-based Laboratories and Virtual Labs; Software Computing in Virtual Reality and Artificial Intelligence; Avatars and Intelligent Agents.
  • Intel® Education - Innovation in education and research (IntelEdu): Digital Curriculum, collaborative rich-media applications, student software, teacher software; Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere; Professional Development, readily available training to help teachers acquire the necessary ICT skills; Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators.

The success enjoyed by CNIV is because the project is addressed equally to both students and teachers, demonstrating the educational endeavor that students should be active participants in their own learning process technology is a mediator of quality education and the computer is a means of forming a new vision of education, research and innovation. CNIV and ICVL project demonstrated that these goals are valid in the context of involvement and collaboration between academics, university and IT environment.

More information: http://c3.icvl.eu/ and http://c3.cniv.ro/