ICVL 2011

Workshop at ICVL 2011

Workshop at ICVL 2011: Haptic Feedback Systems in Education

Note: In the framework of HapticMed – Haptic interfaces in medical applications, project no 128/2.06.2010, SMIS 12271 (Ref.: SenseGraphics, Kista, Sweden)

   Workshop at ICVL 2011: "Haptic Feedback Systems in Education



Haptics is the science of merging tactile sensation with computer applications, thereby enabling users to receive feedback they can feel (in addition to auditory and visual cues). Multimodal environments where visual, auditory and haptic stimuli are present convey information more efficiently since the user manipulates and experiences the environment through multiple sensory channels.

The availability of haptic systems enables the augmentation of traditional instruction with interactive interfaces offering enhanced motivation and intellectual stimulation. Although the haptic devices have not made large inroads into education, we believe that the potential for revolutionary change now exists due to the recent availability of both the hardware and software components.

This workshop will be devoted to developments and issues involving haptic systems in education. Topics will range from haptics in human computer interaction to haptic applications in medical training.

Workshop Organizers

Ovidius University of Constanta / Cerva research team, Romania (www.cerva.ro)
PhD. Felix HAMZA-LUP, PhD. Dorin-Mircea POPOVICI

SenseGraphics SE, Kista, Sweden (www.sensegraphics.com)

The abstract / full paper submission


Create a title page for your submission. The title page should include:

1. name(s) of the author(s) (last name, first name) (for each author)
2. e-Mail address
3. title (Academic / Job)
4. department(s) and affiliation(s), country (for each author)
5. title of the submission
6. paper abstract (250 words max.)

Submit your abstract using email it, along with a title page, to vlada[at]fmi.unibuc.ro.


PAPER LENGTH (Guidelines for formatting your paper)

All papers for the Proceedings should not exceed 8 pages in length, single-spaced.

Submit your FULL PAPER to vlada[at]fmi.unibuc.ro.

Please, remember the following important dates:

- Submission of abstracts for review: July 30, 2011
- Notification of abstract acceptance: July 30, 2011 |
- extended deadline : August 15, 2011
- Submission of complete/full papers for the proceedings (Guidelines): August 30, 2011
- Notification of full paper acceptance (Review Process): September 15, 2011

Nr.crt. / Id.

Name, Title, Affiliation, Country

Title of paper, Abstract of paper

SenseGraphics AB, SWEDEN

Title of paper: SenseGraphics - Medical Simulators Built on H3DAPI

Abstract: H3D API, SenseGraphics flagship product, is a dual commercial and GPL (open source) licensed software that has been recognized by many in the haptics industry as an ideal development platform for multi-sensory applications. H3D API uses the open standards X3D and OpenGL, and leverages on a diverse range of haptics platforms and technology including those of SenseAble, Novint and ForceDimension. We also offer professional haptic training, support and consulting services, as well as custom hardware solutions.
Keywords: haptics, medical simulators.
[SenseGraphics AB, SWEDEN - http://www.sensegraphics.com
- SenseGraphics Display and technology featured on BBC News - http://news.bbc.co.uk/2/hi/uk_news/wales/8435233.stm
- Touch enhancing Virtual Reality- http://www.physorg.com/news177325903.html ]
Transilvania University of Brasov, ROMANIA

Title of paper: An approach for mechanisms teaching using haptic systems

Abstract: This paper presents a methodology and a prototype system for teaching mechanisms in mechanical engineering courses by using haptic devices. In the first part of the paper is presented the development of a custom haptic system with 1 DOF including a MAXON motor with an EPOS controller. Then, it is presented the proposed methodology which integrates the developed haptic device for the specific case of articulated mechanisms. In order to increase the realism of the simulation, the virtual mechanism model is co-located in space with the user’s real hand using augmented reality techniques and see-through featured head mounted display. For this purpose the mechanical system used for the experiments is composed by one or more real and virtual elements and joints ( for example a crank linked to a torque controlled electrical motor). The used software, hardware and methodology as well as the results are described in detail,. The advantage of this system is the use of inexpensive haptic equipment for intuitive learning of the simulation of the mechanism.
Topics: VR/AR and mixed-based applications for education & training
3. R.C.W. SUNG (1),
T. LIM (1),
R. DEWAR (2),
N. WESTON (2),
(1) Heriot-Watt University, Edinburgh, United Kingdom
(2) Renishaw PLC, Edinburgh, United Kingdom

Title of paper: Knowledge Capture inside a Haptic Soldering Environment

Abstract: In the electronics manufacturing industry, soldering plays a key role in the process, whether it is carried out manually, semi-automatically or fully automatically. Even though the basic techniques in manual soldering are comparatively straightforward, to master it at a high level still requires a lot of time and effort. The research presented in this paper aims to identify the motor skills involved in soldering and the ability to recognise when a soldering process is likely to go wrong. If this soldering knowledge was able to be captured, this would allow the development of automated soldering processes that work more efficiently. By simulating the manual soldering process in a haptics environment, the aim is to employ automated user logging to investigate human hand dexterity and learn how novices and experts operate differently. A pilot study was conducted to compare users carrying out a basic soldering task in real-life and in the haptic environment. By automated parsing of the logfiles obtained from the soldering sessions, important user actions were extracted and formalised using several knowledge representations. Future work will involve developing a more sophisticated haptics environment and to conduct a more intensive user trial involving more users.
Keywords: Haptic simulation, soldering, knowledge capture
4. FELIX G. HAMZA-LUP (1,2), Associate Prof. PhD
ADRIAN SEITAN (2), Student
COSTIN PETRE (2), Student
CRENGUTA M. BOGDAN (2), Lecturer PhD
DORIN M. POPOVICI (2), Associate Prof. PhD
(1)Computer Science, Armstrong Atlantic State University, USA
(2)Mathematics and Informatics, Ovidius University of Constanta, ROMANIA

Title of paper: Haptic User Interfaces and Practice-based Learning for Minimally Invasive Surgical Training

Abstract: Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about humancomputer interaction and open new possibilities for simulation and training in a variety of fields.
In this paper we review several frameworks, APIs and toolkits for haptic user
interface development. We explore these software components focusing on
minimally invasive surgical simulation systems. In the area of medical diagnosis, there is a strong need to determine mechanical properties of biological tissue for both histological and pathological considerations. Therefore we focus on the development of affordable visuo-haptic simulators to improve practice-based education in this area. We envision such systems, designed for the next generations of learners that enhance their knowledge in connection with real-life situations while they train in mandatory safety conditions.
DORIN M. POPOVICI, Associate Prof. PhD
Mathematics and Informatics, Ovidius University of Constanta, ROMANIA

Title of paper: A Brief Survey of Visuo-Haptic Simulators for Dental Procedures Training

Abstract: Recent advances in haptic technology and the wider availability of the haptic devices allow developers to construct visuo-haptic interfaces and simulators employed to simulate especially medical procedures. The visuo-haptic simulators combine visual and tactile information and provide training scenarios which help gaining or improving the trainee’s skills. In this paper we review visuo-haptic simulators for dental skills training. We explore these systems focusing on the simulated dental procedure, the models of the real objects from both perspectives: visual and haptic, and the system evaluation. Regarding the evaluation we were interested in the methodology employed for evaluation, the number of evaluators considered in the process and its results. The results showed that the visuo-haptic simulators may help trainees to develop dental skills and most of the existent systems need to be improved in order to provide realistic simulations.
Université Européenne de Bretagne - ENIB,
LISyC-Laboratoire d’Informatique des Systèmes Complexes,
CERV-Centre Européen de Réalité Virtuelle, France

Title of paper: VirTeaSy a haptic simulator for dental education

Abstract: Implantology is now in full development. However, although different types of training exist, they all suffers from the same problem: the training by practice. The aim of the project VirTeaSy is to propose for the implantology a solution of global formation, using virtual reality. This article will show the VirTeaSy project from a technical and
educational point of view; and explain the contribution of the activity analysis in the design of the simulator.
Keywords: dental surgical simulators, haptic feedback, virtual reality, VET, Activity analysis