ICVL 2011

Accepted Abstract List


Last updated: 2011-09-17

ICVL motto - C3VIP: "Consistency-Competence-Clarity-Vision-Innovation-Performance"

Deadline: August 20, 2011 | The full paper to be developed and submitted by August 31


ICVL Objective: To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality. To promote and implement the modern ideas for both the initial and continuing education, to promote the team based working, to attract and integrate the young graduates in the Research and Development projects, to promote and implement ICT for initial and adult education activities.

ICVL Archive - AWARDS: "Intel® Education" 2008-2009

Abstract List Archive: 1.List 2006 | 2.List 2007 | 3.List 2008 | 4.List 2009 | 5. List 2010

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Alphabetical list of authors / 2011: List 2011

Workshop at ICVL 2011: Haptic Feedback Systems in Education

Nr.crt. / Id.

Name, Title, Affiliation, Country

Section, Title of paper, Abstract of paper

0. VLADA MARIN (1), PhD
JUGUREANU RADU (2), Prof.
ALBEANU GRIGORE (3), PhD
(1) University of Bucharest,
(2) SIVECO Romania,
(3) "Spiru Haret" University Bucharest,
România
vlada[at]fmi.unibuc.ro
radu.jugureanu[at]siveco.ro
galbeanu[at]gmail.com
Section: M&M
Title of paper: The Romanian Projects for e-LearningTechnologies

Abstract: This paper presents some aspects regarding the development of e-Learning technologies. In Romania, the emergence of a knowledge-based economy and the need to insure conditions of social inclusion to all for the 21st century have brought into light the necessity to enhance the continuous development of the human capital according to a lifelong learning perspective. In these regards, innovative education strategies aiming to integrate ICT are effective and viable when supported by several stakeholders: companies, European institutions, NGOs, schools, teachers, education managers, parents and students themselves. The SEI Program (The Romanian IT-based Education System) offers new tools for use in schools, thus increasing the quality of the education process. Teachers are training to use ICT for education, research and innovation. Implementation and use of modern technologies in education and research require the mobilization and support of various initiatives, programs and projects of public institutions, professional organizations or individuals of e-Learning professionals, researchers and university teachers in education, inspectors, advisers, teachers, psychologist’s pupils and students.
0-a. ISTRATE OLIMPIUS (1), PhD
VELEA SIMONA (2), Researcher
(1) University of Bucharest,
(2) Institute for Education Sciences Bucharest, Romania
olimpius.istrate[at]elearning.ro
simona[at]ise.ro
Section: M&M
Title of paper: Professionalism in the Education System Today

Abstract: The pre-service and in-service training are the premises of a professional development pathway set to encounter actual diverse needs and challenges of the teaching profession. The responsibility for continuous development firstly belongs to the education practitioner, and this perspective raises a series of questions at individual level: what expectations have the society and the community from an educator?, what competences do I have to develop in order to succesfuly manage classroom situations and to correctly design, develop and evaluate adequate education situations?, what support do I need and who could offer it? Today, the professional of the education system is proactive, open to innovation, anchored in the technological, pedagogical and academic actualities, available to collaborating and sharing with colleagues. The present paper tries to reveal some of these aspects of the continuous professional development in the actual context, being centred on the curriculum habilitation and on the added value brought by the the ICTs, as the up-front elements of the education practitioners’ development path.
Keywords: teaching staff, continuous professional development, ICT skills
0-b. ISTRATE OLIMPIUS , PhD
University of Bucharest,
olimpius.istrate[at]elearning.ro
Section: M&M
Title of paper: Current Issues of Digital Education

Abstract: New technologies are often a catalyst for change in education at different levels, but they themselves do not determine the direction of change or the most appropriate type of change. Equally driven by practice and by theoretical advancements, computer-assisted instruction has various shapes and approaches, many of them leading the domain’s knowledge base as best practices. Still, a number of issues remain on the agenda of current e-education programmes design and evaluation, tracing the boundaries that have to be conquered. The present article is looking towards these challenges faced by educators when employing digital application and new ICT tools.
Keywords: computer-assisted instruction, ICT, elearning, digital education
1. FELIX G. HAMZA-LUP (1,2), Associate Prof. PhD
ADRIAN SEITAN (2), Student
COSTIN PETRE (2), Student
MIHAI POLCEANU (2), MSc Student
CRENGUTA M. BOGDAN (2), Lecturer PhD
NICOLA AURELIAN (2), Lecturer PhD
DORIN M. POPOVICI (2), Associate Prof. PhD
(1)Computer Science, Armstrong Atlantic State University, USA
(2)Mathematics and Informatics, Ovidius University of Constanta, ROMANIA
felix.hamza-lup[at]armstrong.edu
Section: SOFT
Title of paper: Haptic User Interfaces and Practice-based Learning for Minimally Invasive Surgical Training

Abstract: Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about humancomputer interaction and open new possibilities for simulation and training in a variety of fields.
In this paper we review several frameworks, APIs and toolkits for haptic user
interface development. We explore these software components focusing on
minimally invasive surgical simulation systems. In the area of medical diagnosis, there is a strong need to determine mechanical properties of biological tissue for both histological and pathological considerations. Therefore we focus on the development of affordable visuo-haptic simulators to improve practice-based education in this area. We envision such systems, designed for the next generations of learners that enhance their knowledge in connection with real-life situations while they train in mandatory safety conditions.
2. MORCOV ŞTEFAN, C.Sc. Eng., founder of the AeL platform
Siveco Romania, Romania
stefan.morcov[at]siveco.ro
Section: M&M
Title of paper: Complex IT Projects in Education: The Challenge

Abstract: The rapid development within society of the use of information and communication technologies has meant a revolution in the way schools and training institutions work, following the general trend of the whole society. Not only academic institutions apply IT tools in the management of their day-to-day activity, but the eLearning 2.0 paradigm involves the implementation of virtual collaboration and communication learning environments based on web 2.0 tools, including delivery of multimedia-rich simulations and experiments for a personalized curricula. In the same time, education poses a significant amount of issues related to adoption and impact. Because an IT project in education is primarily an education project, and typical project and software models and metrics are not applicable as such. When dealing with complex projects in education, two sets of issues combine: how to setup and manage a complex project in practice, and how to adapt the framework to the education environment. The term "complexity" in project management moved from the status of attribute to the status of discipline. Complexity does not necessarily relate to size, but it relates to interdependencies and interactions between the project’s components, between the project and external factors. A complex project is described by nonlinearity, complex feedback loops and significant impact of small factors (Lorenz's butterfly effect). The management of a complex project is influenced by a combination of personal skills and experience. In the same time, a valid framework is required to allow the project manager to construct, organize and manage the project in a structured form.
Keywords: eLearning; Education; Complex projects; Project Management; Education Management
NOTE: Ştefan MORCOV is a computer science engineer – Politehnica University Bucharest; has an Executive MBA diploma from Tiffin University- Ohio and the University of Bucharest and specialized in software engineering, project and product management. He has 10 years of experience in the setup and management of complex integrated projects in education in Europe, Africa and Asia.
3. VLADA MARIN (1), PhD,
ADĂSCĂLIŢEI ADRIAN (2), PhD,
(1) University of Bucharest, România
(2) Technical University "Gh. Asachi" Iasi
vlada[at]fmi.unibuc.ro
aadascal[at]ee.tuiasi.ro
Section: M&M
Title of paper: Case Study: Using Drupal platform for eContent Management

Abstract: The paper presents a case study on using the Drupal content management sites CNIV and ICVL projects. Drupal is a CMS (Content Management System) or a content manager and dynamic web sites developed in PHP and requires connection to a MySQL database. With Drupal you can make different types of sites (web or intranet) to publish articles, sets of messages / comments, forums, blogs, images etc. collections. Drupal allows users to register and login so you can track who is the author of each content and allows the webmaster can use to access different levels of the groups (type "user", "moderate", "administer" etc). Drupal is "Open Source" and can be downloaded, distributed and installed. Administrators with experience in PHP can open access to modify application source code based on their experience. Use as-is or snap in any of thousands of free designs and plug-ins for rapid site assembly. Drupal meets the needs of different types of web sites from community to news portals, from corporate sites to educational institutions, from media sites to international sites. Drupal's content management features make it easy to create and manage site: creative content, organize and find, administer, collaborate, build,design and display.
4. MOSASHVILI IA, Assistant Professor
Department of Cybernetics and Instrument Making Engineering, Georgian Technical University, Georgia
i_mosashvili[at]gtu.ge
Section: SOFT
Title of paper: Modeling and Simulation of Optimal Control Systems for Education and Training

Abstract: The work “Modeling and Simulation of Optimal Control Systems for Education and Training” discusses the investigation of the process of optimal control in real time with mathematical methods, their realization with modern systems of mathematical modeling and computer visualization of the results in multimedia form. An example is considered when aircraft lunar landing is realized at first by parabola and then vertically to the Moon surface. The work presents the existing works, the design and determination of orientation and stabilization of which happen with aircraft flight characteristics. By means of special computer packets and programs the simulation of aircraft motion becomes possible. From the considered works it is seen that the visualization of optimal and extreme problems of control in real time is the most complicate process.
5. CHETAN KUMAR G. SHETTY, Student
MAHESH KOLUR, Student
India
chetanshettyengineer[at]gmail.com
Section: SOFT
Title of paper: Interactive e-learning system using pattern recognition and augmented reality

Abstract: This paper proposes how digital world elements can be made use in e-learning system(using pattern recognition and augmented reality). The goal of proposed system is to increase “Learners Level of Perception(LLP)” by providing them with realistic audio-visual contents when they are leaning. The proposed e-learning system consists of image recognition, color and polka-dot pattern recognition, and augmented reality engine with audio-visual contents. When the web camera on a PC captures the current page of textbook, the e-learning system first identifies the images on the page, and augments some audio-visual contents on the monitor. For interactive learning,the proposed e-learning system exploits the color-band or polka-dot markers which are stuck to the end of a finger. The color-band and polka-dot marker act like the mouse cursor to indicate the position in the textbook image. Appropriate interactive audio-visual contents are augmented as the marker is located on the predefined image objects in the textbook. The proposed e-learning system was applied to the educational courses in the elementary school, and we obtained satisfactory results for real applications. Since the proposed e-leaning system gives practical knowledge with audio,visual contents while learning it is expected that it will increase learners interest in that concept and make learners to discover new things.
6. MUNTEAN VALERICA DOINA, Ph.D. Lecturer
Commercial Academy of Satu Mare, Romania
vdmuntean[at]yahoo.ro
Section: M&M
Title of paper: The Past, Present and Future of a wiki in the higher education

Abstract: This paper summarizes the basic knowledge about wikis, on the premise that it is difficult - if not impossible - to collaborate and cooperate, if not keep pace with modern technologies. Wikis offer a powerful yet flexible collaborative communication tool for developing content-specific Web sites. Because wikis grow and evolve as a direct result of people adding material to the site, they can address a variety of pedagogical needs— students’ involvement, group activities, and so on. Since wikis reside on the Internet, students can access and participate from any location, provided they have Internet access. From an instructional technology perspective, wikis allow faculty and students to engage in collaborative activities that might not be possible in a classroom. Their flexibility will encourage broader adoption - by both students and faculty.
7. MARYAM NAJAFI, Head Department
Islamic Azad University, Iranshahr Branch- sistan Baluchistan, Iran
najafi.1382[at]gmail.com
Section: M&M
Title of paper: Substrates E-Learning in the University

Abstract: The aim of this research. Substrates of implementing e-learning in universities. Research Methodology in This study review of relations. Population: faculties employed to work in "Islamic Azad University, Iranshahr" and 30 persons of university faculties are sample. in this study use to, questionnaires “faculty belief to E-Learning “and by Delphi method operation validities and completely reliability by Cronbach's -alpha method is 0.87. Data analysis methods correlation coefficients, multivariate analysis of variance and path analysis has been used. The most important results indicate that:
1.There is a positive Relationship between faculties agreement with the "e-Learning" and the amount of their computer knowledge.
2 - There is a positive Relationship between faculties agreement with the "e-Learning" and amount faculties interesting to make a relationship with their students.
3 -Based on Path analysis of data Preventing the most important factors in the development of "E-Learning", respectively; lack of information technology; lack of facilities required; lack of belief in the effectiveness of e-Learning; believe the weak performance monitoring capabilities in e-Learning students.
8. MARTIN MAGDIN, PhD candidate
JAROSLAV BENJIK,
VLADIMIR STRUHAR,
MILAN TURČÁNI,
Department of Informatics, Faculty of Natural Sciences, Constantine the Philosopher University in Nitra, Slovakia
mmagdin[at]ukf.sk
Section: M&M
Title of paper: Usage of Petri nets in designing and evaluating interactive animations

Abstract: Petri nets as a tool for modeling systems are in current time one of the most used methods for modeling and simulating system processes in various fields. In the case of interactive animations we can use Petri nets for design and evaluation of course or flow of events in the current time interval in which the user actively acts. The aim of this paper is to highlight the possibility of using the methodology of design using Petri nets for interactive animation as well as the advantages and disadvantages that occur in the model and what can be achieved by evaluating the model. The paper is divided into practical and theoretical part. The theoretical part provides a brief overview of Petri nets, their use in the past and today, the basic definition and characteristics of Petri nets and their usage from the pedagogical point of view. The practical part describes the procedure in designing Petri net model for a particular interactive animation and an explanation of how we can simplify and adopt this animation to users using the model we created.
Keywords: Petri nets, Interactivity, Animations, Modelling, Simulating
9. RADU CATALIN, PhD candidate
Advanced Distributed Deaprtment, Carol I National Defence University, Romania
karadu[at]gmail.com
Section: M&M
Title of paper: eTraining and eEducation in nowadays learning

Abstract: Nowadays learning means a lot of interaction and success appear from the wise use of different technologies. This article question which technology is more fit to be used to obtain better results in training or education.
10. SHUBHAJIT SAHA (1), student
MAYA AGARWAL (2), student
(1)Bengal Engineering and Science University, Shibpur, India
(2)Bengal Institute of Technology, Techno India
bitsits[at]gmail.com
bitsits2[at]gmail.com
Section: IntelEdu
Title of paper: Learning Chemistry Through Puzzle Based Game: Atoms to Molecule

Abstract: This paper highlights the design of a chemistry based puzzle game. The design of the game is meant to teach basic concepts of chemistry related to covalent bonds. The area of Educational Technology is still not so developed for young learners. An interactive technology is required for learning effectively and efficiently. The result is Atoms to Molecule (A2M). In A2M the environment of the levels are designed as such a player will have complete feel of chemistry lab. This game tries to intact fun with education. In this paper we are trying to highlight the features of chemistry objects which are used in our game. While teaching the basic concept of Chemistry, like bonds between atoms and how molecules are formed teacher usually gives examples to define the formation of bonds. However, the concepts of atoms and molecules are difficult for students to imagine. This game A2M has clearly presented the concepts lying behind the formation of bonds, game rules and simple game levels is chosen as the teaching aid along with a fun puzzle game.
Index Terms— Chemistry, Game Based Learning, Game Design, Puzzle.
Ref.: http://bitsits.blogspot.com/
11. BUIOCA CONSTANTIN DAN, Associate professor, PhD
Faculty of Electrical and Mechanical Engineering, Department of Control Engineering, Informatics and Computer Engineering,
University of Petrosani, Romania
buioca[at]upet.ro
Section: M&M
Title of paper: Physics e-labs based on real experiments: a practical guide

Abstract: Basic principles and practical guiding lines in conceiving and running Physics (Applied Sciences and Engineering) e-labs based on real experiments are presented. Such labs, equally addressing to researchers, teachers and students, contain in electronic format, available on-line, video-, audio- cad- and text-files allowing users to: participate to the experiments, observe the studied phenomena, measure different physical parameters, process experimental data, have their own conclusions and compare their results with the ones obtained by other users. Although such labs are using a large area of techniques and software, they can be accessible if a few basic principles and guiding lines are followed, regarding: experiments records on video camera (using tape and memory card records), transfer video records to a computer (using Windows Movie Maker), process video- and image- files (using Windows Movie Maker, Paint, PhotoFiltre), measure physical parameters (time, coordinates, angles, etc., using Windows Movie Maker, Caliper), process experimental data (calculus, graphics, solving equations, using MathCAD). A controllable case study of a free falling object is presented, allowing to compare an e-lab to a classical one, and putting into evidence some e-lab advantages, as: a better accessibility of users (from a college, university or world-wide), a wider labs offer that students can choose (students following different programs can run different labs), a higher number of labs studied during the same time allowance.
Ref.: http://www.upet.ro
12. MUNTEAN VALERICA DOINA, Ph.D. Lecturer
Commercial Academy of Satu Mare, Romania
vdmuntean[at]yahoo.ro
Section: TECH
Title of paper: The labour market in the new economy

Abstract: The millennium III, national prosperity and high living standard individual, to be completed in the Information Society-Knowledge Society are directly related to the effective application of technology which involves harnessing the results of creative activity. This paper shows that computerization and use of the Internet are associated with greater hours worked as well as higher wages; that IT occupations are rapidly increasing their share of employment; that job search and recruitment are moving rapidly to the Web, with consequences for matching employers and employees.
13. VASILESCU IRINA, Teacher, eTwinning Ambassador
TEHNE Center for Innovation in Education, Romania
ivasil63[at]yahoo.ro
Section: M&M
Title of paper: Involving Students in Maths eTwinning Projects

Abstract: The presentation is focused on a few ways to enhance the degree of students’ involvement in projects as well as on specific examples of activities from several eTwinning Math projects. In the development of a successful project, the teachers’ role is not the same for the entire duration of the project. Once the main preconditions are entailed (a good plan, based on clear aims and targeted competences, as well as on common syllabus content, and a safe and efficient environment provided by the eTwinning tools), the focus is on the participating students. From now on, the teachers' task is mainly to facilitate and stimulate the students’ involvement, while encouraging their independence and their responsibility for their own learning process. Due to the specific features of Math projects and to the “arid” nature of the subject, they should have an incentive aspect, that can be achieved though the types of activities that are planned, the degree of collaboration and the tools that are used. Mathematics can thus become a "vehicle" for learning about the partners and for the mutual understanding of our cultural environment. Moreover, it will no longer be just a rubric in the timetable, but a learner-friendly school subject.
14. SAMEER KHAN, student
Mechanical & Mechatronics Engineering, Sohar University (Oman) Affiliated to University of Queensland, Australia
samir.khan[at]aiesec.net
Section: IntelEdu
Title of paper: One World One Network

Abstract: One World One Network's aim is to unite the whole world as one global phenomenon in the form of an online community rather than just a social networking site which is for a better educational era where sharing thoughts, experiences and learning from what is happening outside your reach making the world as one educational system, from universities shifting to an era of a multiversity. Main target of this project is the youth who are studying at school who don't know what carrier they want to choose and also for the ones who are studying at college/universities looking for higher studies or scholarships and internships, plus mainly for sharing their innovative thoughts to a world where similar minded people are there to listen and help them in implementation of these new ideologies, as well as who are teaching at professional level to improve educational standards and finally for companies in their recruitments. This project will not only be a social networking site but also will be the first world web portal for the world educational system united as one hub for sharing all the knowledge of education without any kind of borders. Thus this will be the biggest leap ever taken for uniting all educational institutions because this is not just a new vision but a necessity for Harnessing a better future with an enhanced educational system not only in a place or sector but as a global phenomenon and from all the universities together we get a multiversity where all students are one.
15. CIOLAN LUCIAN, Associate professor, PhD
University of Bucharest, Educational Sciences, Romania
lucian.ciolan[at]gmail.com
Section: M&M
Title of paper: Authentic learning. How VLEs create the ”learning mood”

Abstract: When developing curriculum and designing learning experiences, the pedagogy focused on different aspects, as learning practice evolved over the years. If the content was considered for a long time the most important part of the process, its supremacy was dethroned as the knowledge and information produced and accumulated by human kind became almost incommensurable, and the pace of becoming obsolete alarming... So, a next wave proposed the learning outcomes as being the key principle for organizing the learning, and a whole range of formulations came into everyday educational language: objectives, standards, attainment targets, competences or qualifications. But it seems none of these approaches is adapted enough to instill authentic learning for the digital natives. The current paper deals with the challenges of creating the conditions for authentic learning in the case of the new millennium learners. As one of the key perspectives on learning process is to create disposition for learning, we will analyze how virtual learning environments positively impacts and supports high quality learning processes.
16. CIOLAN LAURA, Lecturer, PhD
University of Bucharest, Department for Preschool and Primary Education, Romania
laurcupi[at]yahoo.com
Section: M&M
Title of paper: DigiKids: technology mediated development, beyond fear and stereotypes

Abstract: The social and pedagogical discourse about ”digital natives”, Millennials, or ”digikids” is not so new anymore, but as the case with many serious, even dramatic changes, a whole range of stereotypes and prejudices developed concerning this new generation, seriously affecting he quality of interaction with adults in general, and the quality of educational interaction in particular. We will try in tis paper to look the the learning characteristics of the new generation of kids, as well as on their consequences in designing learning experiences. Quality of the new generations is not intrinsic, nor by default jeopardized by their immersion in technologically rich environments. Beyond fear and stereotypes, we have to see how the encounter with this new generation could bring the most educational benefits, in a world that reconcile their lived experiences and our (adults) care and concerns. The ”light side” of technologies impacting on kids development at early ages cannot be neglected, and this is not to assume that, necessarily, is automatically balanced by a ”dark side”.
17. ROXANA ENACHE, Associate Prof., PhD
Teacher Training Department, Petroleum-Gas University of Ploiesti,, Romania
rocatare[at]yahoo.com
Section: M&M
Title of paper: Computer Skills Analysis in National Curricular Documents

Abstract: Computer skills even though necessary in education in the informational society are nevertheless little mentioned in the projected curriculum and even less so in the accomplished curriculum. Although our research is very wide and aims at the development of these skills in both students and teacher, in regulatory, curricular documents as well as in didactic activities. The micro-research presented in the current article focuses on the analysis of computer skills in curricular documents (master plan, school curricula) valid between 2000 and 2005 and on capturing the evolution/modifications per school discipline/ curricular area/ school year. The focus on this type of skills was monitored based on the structure of compulsory curricula and the conclusions had in view a focus on objectives (master objectives and benchmarks), specific learning activities, contents, methodological suggestions etc. within this category of skills that is so much discussed about and so little put in practice in the Romanian education system.
18. ROXANA ENACHE, Associate Prof., PhD
Teacher Training Department, Petroleum-Gas University of Ploiesti, Romania
rocatare[at]yahoo.com
Section: IntelEdu
Title of paper: The impact of Internet use in teacher training, and education managers

Abstract: Modern educational management approaches focus on the concepts of efficiency, progress, scheduling, etc.. Manager are required to provide organization and training, monitoring and evaluation skills and competencies. To effectively achieve these objectives the manager can delegate responsibilities to competent people, but he/she can improve his/her own performance so as to streamline the work of the entire school organization. Using the Internet facilitates activities specific to educational management. Thus to draft projects, the education manager can use the Internet to find legal information, curriculum, assessment etc.., consult fastly and efficiently the ministry regulations and proposals used for drafting the school curriculum on the application of national curriculum and regional development / local curriculum, drafting the project for extracurricular activities (extra-class and school) and school competitions, the draft budget and draft purchases of the unit. The educational manager may use the Internet to identify sources of extrabudgetary funding, may get inspiration and may make effective proposals for documentation for school construction and repairs. The Internet supports the dissemination of information, communication and even facilitates the development of human resources for both teachers and non-teaching staff as well. With Internet a manager can identify the educational needs of the local community and opportunities to meet the existing framework and available resources by consulting the websites of institutions in the field. Dissemination of educational establishment needs, students, teachers and even parents’ needs and their accomplishments by supervising and managing the school website.
19. DINICA MARIA, PhD Candidate
DINESCU LUMINITA, PhD Candidate
MIRON CRISTINA, PhD Lecturer
University of Bucharest, Physics Faculty, Bucharest-Magurele, Romania
mariadinica[at]gmail.com
Section: IntelEdu
Title of paper: ASSURING THE MOTIVATIONAL CLIMATE IN THE PROCESS OF LEARNING PHYSICS BY USING BLOGS

Abstract: The fundamental activity of a society is learning. The informational model organized around the cognitive paradigm of processing information places the student in the situation of acquiring his own knowledge, which becomes therefore a permeable, open reality. The virtual character of education leads to a decentralization of the multiple bases of informing and knowing. Beside the internal sources, of the school, the trainee can connect to some alternative sources, from his cultural area, which he will reassemble according to the logic of his own interest. The new communication formulae modify the traditional scheme of the didactic communication, turning the individual or the learning group into a knowledge generator. They make exchanges and validate their own products of knowledge, amplifying the wish to learn and the motivation for a well-done thing. This paper presents the way in which the use of blogs as a non-formal educational and studying Physics environment contributes both to students’ cognitive motivation, and to the restructuring of the relationships within school groups, the emphasis moving from the class of students to the team who collaborate in order to achieve a common goal.
20. DINICA MARIA, PhD Candidate
DINESCU LUMINITA, PhD Candidate
University of Bucharest, Physics Faculty, Bucharest-Magurele, Romania
mariadinica[at]gmail.com
Section: IntelEdu
Title of paper: THE STIMULATION OF STUDENTS’ CREATIVITY BY USING MULTIMEDIA PLATFORMS

Abstract: The creative activity is related to the previous acquired knowledge and the use of it in new situations. The student’s originality consists in personally living an already existing direction. An important role in creation is played by the associations and recombination of cognitive data. The personality factors also have a significant weight in creation. By using some multimedia platforms in the educational process, it is stimulated the students’ interest in studying a subject and in applying the acquired knowledge to practical situations. In this way, their cognitive system is developed and the manifestation of their creativity in as varied as possible contexts is favoured. We have described here the way in which glogs may be integrated in some projects regarding Physics and we have analyzed the influence of multimedia posters on students’ school success and on their creative potential, too.
21. MAFTEI GELU, PhD Candidate
University of Bucharest, Faculty of Physics, National Centre for the Development of Vocational and Technical Education and Training Bucharest, Romania
gelumaftei[at]yahoo.com
Section: M&M
Title of paper: THE INTERACTIVE TEACHING METHODS - THE VECTORS OF SUCCESS IN LEARNING PHYSICS

Abstract: A new quality of learning and teaching in general, is an absolute priority for education in Europe. The teachers are not only sources of information, they are also meant to lead managers and teaching so as to develop the interaction among students and training/development of key social personality traits. The students want to understand natural phenomena, to know scientific truths and to acquire knowledge to be applied in practice and for these reasons they are dissatisfied by the traditional education. The teachers and students, in most universities that have used the traditional lecture in physics courses, have revealed the limited effectiveness in both teaching and learning. In physics, the teacher must use methods to encourage discovery learning, heuristic and research methods. Dynamic and communicative teaching methods, also called interactive teaching methods, constitute the basic elements of a recently developed process to motivate learning, so that the students and future engineers develop a critical position about the taught content. Using interactive techniques and strategies, the students become more engaged in learning, retain more information, thus becoming more satisfied.
22. SHAFIEPOUR MOTLAGH FARHAD, PhD
Islamic Azad University, Mahallat, Iran
shafiepoor2006[at]yahoo.com
Section: IntelEdu
Title of paper: Designing a Model for Developing Students' Needs Skills of High Schools for Using Virtual Learning

Abstract: he main purpose of the present research is designing a model for developing students' Needs skills of high schools for using Virtual Learning. The Methodology of research is correlation. The general hypothesis, there are relationship between the Efficient Educational strategies in the seven skill needed for virtual student( availability or R1, openness or R2, communication or R3, commitment or R4, cooperation or R5, thinking or R6, flexibility or R7) and using information & communication in the Learning? The population consisted of all Islamic Azad University faculty members in area five. The subjects' answers were compared according to variables such as sex, educational document and marriage status. The statistical communities in this research are all of faculty members majoring in computer in Islamic Azad University. The statistical samples were randomly selected. Two questionnaires were used in this research. Questionnaire prepared by researcher based on the findings of Rena M Palloff and Keith Pratt and questionnaire prepared by researcher about using IT in the Learning. The reliability of two questionnaires were estimated 0/84 and 0/92.The CFA shows that the measurement model fit the data very well with a goodness of fit index (AGFI) of 0/96 and adjusted goodness of fit index (GFI) of 0/95 and a chi-square (203.21) (p<0/001).It concluded that the adjusted model developing students' needs skills for using IT in the Learning.
23. PEHLIVANOVA MARGARITA, prof.
DINEVA SNEJANA, prof.
DUCHEVA ZLATOELI, prof.
Technical College of Yambol, Gr.Ignatiev str. 38, Yambol, Bulgaria
sbdineva[at]abv.bg
Section: M&M
Title of paper: Innovative potential of social networks in blended learning

Abstract: Foundation of e-learning environment was created in the Technical College of Yambol. The virtual learning environment (VLE) has been created using Moodle software platform and has been applied. The multimedia courses have been created in different disciplines. In order to improve the offered e-learning system, we carry out survey on the end of each year. The participants are students – one part of them attended full-time regular education; other - extramural form of education. The inspection of the opinion of students enrolled in e-learning supported courses, in the TC – Yambol, showed that 90% of students support the idea of using forums, where they can share problems, news, discussions, give assessments, ideas, literature and etc. More than 80% of students gave positive answer about the stimulus to cooperate in learning groups and to identify themselves through that group. Creation of social network and community inside of College will give new possibilities to improve the quality of furthered work in blended learning. Keywords: e-learning environment, blended learning, E-Learning 1.0, E-Learning 2.0, social network.
24. ZAHARESCU EUGEN, Associate Prof. PhD
Mathematics and Informatics Faculty, ”Ovidius” University of Constanta, Romania
ezaharescu[at]univ-ovidius.ro
Section: TECH
Title of paper: Semantic Web Technologies Integrated in a SOA-Based E-Learning System

Abstract: The exploitation of new Semantic Web technologies in the context of E-learning services requires a deeper understanding of the relevant issues as long as they will be able to incorporate even perception and pervasive or ubiquitous computing. This paper describes the structure of an ontology-based metadata digital library designed in the environment of new emerging virtual and semantic E-learning systems. Using a SOA (Service Oriented Architecture) model, the Search Engine integrated in the Resources Management Level captures the educational “essence” of shared and re-usable E-learning content and even provides a very large- scale Adaptive Educational Hypermedia database. Determined by the Semantic Web technologies and ontology, as a representation of the conceptualization of a particular domain, this SOA design belongs to the next generation of intelligent and virtual E-learning systems and applications.
25. ZAHARESCU EUGEN (1), Associate Prof. PhD
ZAHARESCU GEORGETA-ATENA (2), Teacher
(1) Mathematics and Informatics Faculty, ”Ovidius” University of Constanta, Romania
(2) "DECEBAL" High School, Constanta, Romania
ezaharescu[at]univ-ovidius.ro
Section: TECH
Title of paper: Enhanced Virtual E-Learning Environments Using Cloud Computing Architectures

Abstract: This paper presents the essential information about the most complex software systems and platforms managing enhanced educational virtual spaces that can integrate adaptive hypermedia units, video-conference support, mobile devices, etc.. In the description of these modern e-learning technologies, their most important features are revealed, like communications across disciplines, collaboration and team capabilities based on Web infrastructure. These enhanced education services use shared cloud computing approaches or methods and provide an optimized e-learning management to generate creative and intelligent decision. The basic architectural concepts and principles are imported from grid computing and cloud computing systems (e.g. Microsoft Azure, IBM Smart Cloud, IBM Tivoli- Live Monitoring Infrastructure Services, IBM Computing on Demand (CoD)™”). World-class social networking services and online collaboration tools, including file sharing, Web conferencing, and instant messaging are described subsequently (e.g. IBM LotusLive™)”. Also, the basic concepts and principles of virtual e-learning environments for e-universities are presented, following the taxonomy: e-learning management systems (Claroline, Desire2Learn, eFront-Open-Source web-based Learning Management System, LAMS - Learning Activity Management System, SharePointLMS, JoomlaLMS-Joomla platform-based LMS); open source course management systems (Moodle, Dokeos, ILIAS, Sakai); virtual e-learning environments (Sloodle-Second Life and Moodle merge, Blackboard, WebCT, FirstClass, CyberExtension); cloud computing architectures for enhanced education services (IBM Cloud Academy program).
26. IOFCIU FLORENTINA , PhD Candidate
MIRON CRISTINA, Lecturer PhD
ANTOHE STEFAN, Prof. PhD
University of Bucharest, Faculty of Physics, Bucharest-Magurele, Romania
florentina.iofciu[at]gmail.com
Section: M&M
Title of paper: JiTT approach for the study of magnetorezistive materials

Abstract: One of the great challenges for our teachers is how to make science classes more attractive and their students more motivated for the study. On the other hand, students are very interested in anything is connected with computers and online environments. The next step is to change the teaching process as to have better results in learning process. Constructivist approach of science teaching uses inductive strategies in opposite with traditional deductive ones. JiTT uses a collaborative online environment combined with almost any active group learning strategy and offers to teachers the opportunity to be creative in elaborating tutorials and resources. During over thirty years of research Gregor Novak developed a Web-based, classroom-linked strategy termed JiTT (Just in Time Teaching) jointly with Andrew Gavrin, assistant professor of physics at IUPUI, and Evelyn Patterson, associate professor of physics at the United States Air Force Academy in Colorado. The Study of Magnetorezistive materials is a generous theme of study with numerous applications in techniques and a lot of experiments to be done in groups , for school or college students –a great opportunity to practice JiTT approach.
27. IOFCIU FLORENTINA , PhD Candidate
MIRON CRISTINA, Lecturer PhD
ANTOHE STEFAN, Prof. PhD
University of Bucharest, Faculty of Physics, Bucharest-Magurele, Romania
florentina.iofciu[at]gmail.com
Section: M&M
Title of paper: Interdisciplinary approach of nanoscience using pbl method and web 2.0 tools

Abstract: The unprecedented development of nanosciences demands an interdisciplinary approach addressed to students in middle even primary school. ”Nano” has become a buzz word used frequently connected in scientifically context: nanoparticles, nanotechnology, biomimicry, etc. So, it is evident the link with integrated science fields: physics, chemistry, biology. The European project Nanoyou offers a lot of educational online resources to be used in the classroom or to be integrated in science lessons. According to the manifold to be read around the topic is recommended to use constructivist inductive strategies. Problem based Learning (PBL) is a revolutionary teaching approach, calling students’metacognition (i.e. the student’s ability to analyze, reflect on, and understand his or her own cognitive and learning processes). Being a constructivist strategy of learning, PBL can be succesfully used together with web 2.0 tools.
28. DOBRE IULIANA, Assistant Univ.
Department of Information Technology, Mathematics, Physics, Petroleum-Gas University of Ploiesti, Romania
iulianadobre[at]yahoo.com
Section: M&M
Title of paper: Evaluation of Student’s Knowledge - An Overview of the Testing and Assessment Tools for E-assessment

Abstract: Modern educational process at all levels requires the use of information technology devices for all component processes, teaching, learning, assessment, feedback collection and analysis etc. Higher education is probably the leading level in creating and providing new options for an effective educational process. E-Learning, today widely used and available in many organizations, has become one of the biggest and very important challenge for teachers, students, and supporting teams. Any E-learning program has to have an assessment component available in any phase/stage of the teaching-learning process. Such component is called often E-assessment and is involving the use of information technology tools, primarily computers, to assess student’s knowledge. The extent of teaching and learning can be measured through steps of assessment and feedback. An assessment can help in certification and provide feedback to teachers. It can also provide a basis for evaluation of the different pedagogical methods and materials used in teaching and learning (Nazir A. Sangi and Allama Iqbal, 2007). This paper is presenting an overview of the testing and assessment tools used for E-assessment in order to provide an overview of the present developments in this domain and supporting better any possible administrator/user of such solutions.
29. BARITZ MIHAELA, Prof. eng. PhD
COTOROS DIANA, Prof. eng. PhD
"Transilvania" University of Brasov, Department of Precision Mechanics and Mechatronics, Romania
mbaritz[at]unitbv.ro
Section: M&M
Title of paper: Education of upper limbs implant users by virtual exercises learning

Abstract: The methodology is based upon the research conducted by help of two subjects' samples, whose upper limbs skills will be tested and studied using the dedicated equipment in our laboratory to establish a new application of virtual learnig. One sample consists of implant users and the other one of non-implant users, in order to be able to set the normal limits and compare them to the performances reached before and after the skills reeducation and re-learnig by virtual perception. Performance is usually expected from people involved in all kinds of activities without taking into consideration the possibility that some of them might be subjected to accidents or diseases, affecting their working capacity. Our goal is not only to improve the skills and performances of healthy persons but also to offer a chance to a normal and productive life to those slightly disabled persons that posses the will and the motivation to pursue it.
30. BARITZ MIHAELA, Prof. eng. PhD
COTOROS DIANA, Prof. eng. PhD
"Transilvania" University of Brasov, Department of Precision Mechanics and Mechatronics, Romania
mbaritz[at]unitbv.ro
Section: TECH
Title of paper: Modeling the visual function to analyse the eye children movements in reading process

Abstract: This paper presents some theoretical and experimental aspects about the visual function modeling to analyze the eye children movements in computer reading process. Also is presented the devices used for determination of physiological parameters of human subjects, computer directly measures date witch. This parameters can be used by physicians for diagnose or by researchers and by educators to improve human behavior characteristics.
31. BAKÓ MÁRIA,
ASZALÓS LÁSZLÓ,
University of Debrecen, Hungary
laszalos[at]unideb.hu
Section: TECH
Title of paper: Learning environments in eBook format

Abstract: Today the e-learning materials have more and more significance. At universities almost for all subjects there are websites containing the projected presentations in PPT or PDF format, and sometimes even the complete notes are available. At University of Debrecen at Faculty of Informatics we have began an experiment in which a total learning environment has been developed on TiddlyWiki basis. For each subject that is included in the experiment, there is an HTML file containing the notes, presentations, instructions and exercises. Students could add to these files their notes and solutions. The TiddlyWiki system has the advantage of the possibilities offered by hypertext: any information is one click away. By our opinion it is very uncomfortable to learn by reading the computer screen, so our plan is to convert this material to other file formats, which are suitable for eBook reader devices. We would like to do this on
such way that we preserve the benefits of the TiddlyWiki and make the best of eBook reader options. The standard eBook format is based on XHTML or DTBook format, so the conversion could became easy if our documents are in similar formats. The average users usually do not know the formats HTML and XML. If someone even knows these formats, then it is uncomfortable for him to typeset big documents using this format. Hence our starting point is a wiki system, which allows us to typeset almost any kind of text using very simple rules.
32. DINEVA SNEJANA, prof.
DUCHEVA ZLATOELI, prof.
Technical College of Yambol, Bulgaria
sbdineva[at]abv.bg
zl.ducheva[at]abv.bg
Section: M&M
Title of paper: Positiveness of Web-based site for General and Inorganic Chemistry in Blended Learning

Abstract: The virtual learning environment (VLE) in the Technical College of Yambol has been created using Moodle software platform and has been applied. In order to improve the quality of student training, this year start a project “Introducing Interactive Teaching Methods in Inorganic Chemistry and Investigation the Effect on the Quality of Knowledge”. The project has the aim: to create e-learning data base of General and Inorganic Chemistry; to apply new interactive devices during lecture activities; innovative possibilities for self preparation of students as well as new assessments of acquire knowledge of students.
The inspection of the opinion of students enrolled in e-learning supported courses, in the TC – Yambol, showed that 80% of students support the idea of blended learning supported by Web-based e-learning materials, they found e-learning more interesting. Approximately 80% of students gave positive answer about the e-quizzes for self preparation, followed by 70% for video materials and the same range of 70% for lecture presentations. We expect that through the creation of new approaches for teaching and self preparation will give novel possibilities to improve the quality of education furthered in the College.
Keywords: e-learning environment, blended learning, multimedia courses, self preparation, quality of education
33. NEDEVA VESELINA, prof.
DINEVA SNEJANA, prof.
Technical College of Yambol, Bulgaria
veselina.nedeva[at]gmail.com
sbdineva[at]abv.bg
Section: M&M
Title of paper: Blended Learning and Applying New Tools and Services of E-learning Support

Abstract: Due to combining the blended learning program with practical work on institutional e-learning projects, strengths and weaknesses of different online technologies and learning methods have been examined. There are differences between traditional e-learning system and E-Learning 2.0 training, which appear in the recent time, responsive to the needs of learners, technologically supported by Web 2.0 applications. Wherein the principles of “promoting individual creativity", together with the principle of "use of collective intelligence" are most often applied. As a further strategy we planed to enlarge the capacity of blended learning process by applying on-line activities and training methods supported by E-Learning 2.0 tools. Introducing also new subjects to out data-base and expansion of the data-base by creation the new compulsory disciplines courses. Creation of social network and community inside of College as well as applying wiki – activities will play more attention to furthered work. Keywords: E-Learning 1.0, E-Learning 2.0, blended learning, Web 2.0 applications, wiki – activities.
34. NEDEVA VESELINA, prof.
Technical College of Yambol, Bulgaria
veselina.nedeva[at]gmail.com
Section: M&M
Title of paper: Improving the quality of E-learning by enhancing the examination test system

Abstract: The report is based on the experience in using the Virtual education environment – eDuTK, in the Technical College – Yambol. The report shows analysis of the test scores of students to achieve adaptability, quality and efficiency of testing, as well as improving the ability to adequately measure the level of training of the students. For this purpose we have used statistical methods such as Rasch Models and others, which have contributed to the development of the theory and improvement of the practical results in this area. We present the achieved results and the draw conclusion based on them.
Keywords: е-learning, test quality, Rasch models and Measurement, Moodle.
35. POPESCU DORU ANASTASIU, prof. PhD
Faculty of Mathematics and Computer Sciences, University of Pitesti and National College "R. Greceanu", Slatina, Romania
dopopan[at]yahoo.com
Section: M&M
Title of paper: A method of determining the static web pages that unbalance the complexity of the web application

Abstract: In this paper the complexity of the static web pages will be used to define the notion of ε-balanced web application. Using this notion a method to determine the static web pages that unbalance the web application from the point of view of its complexity will be described.
36. CONSTANTIN LILIANA VIOLETA, PhD candidate
BARNA EMIL ŞTEFAN, Prof. Univ. Dr.
University of Bucharest, Faculty of Physics, Bucharest, Romania
liliana2009constantin[at]yahoo.com
Section: M&M
Title of paper: Abobe Flash Professional - an important contribution to increasing the quality and performance of the Romanian education

Abstract: The most important objective of the Romanian education system is increasing the quality and the performance. This can be achieved if change the thinking and the action manner of all those involved in education. So, the young people which living in a computerized society should have theoretical knowledge and practical and IT skills in the field in which they want to practice in the future. Therefore, in the class are increasingly using the interactive lessons made on the computer. This paper presents the causes which led to use the computer and the Abobe Flash Professional programme in the lessons, how I achieved and implemented this application in the lesson and the implications of its implementation in the classroom.
37. CONSTANTIN LILIANA VIOLETA, PhD candidate
BARNA EMIL ŞTEFAN, Prof. Univ. Dr.
University of Bucharest, Faculty of Physics, Bucharest, Romania
liliana2009constantin[at]yahoo.com
Section: M&M
Title of paper: The interactive conceptual maps – a step towards performance

Abstract: With the aid of the conceptual maps, the new ideas are tied by the existing cognitive models. Thus the student organizes the personal experience, establishes relationships between different concepts, identify areas of their application. Using the interactive concept maps on take into account each student's learning style: auditory, visual or practical, so the performance can be achieved more often. This paper presents how to make and to use at the class of the interactive conceptual maps. It also highlights the advantages and the disadvantages of using graphical organizers in physics lessons.
38. POP ANISOARA, Associate Professor PhD
Dimitrie Cantemir University of Targu Mures, Romania
anisoara_pp[at]yahoo.com
Section: IntelEdu
Title of paper: New Technologies in EFL: Enhancing Use and Exposure to the Foreign Language by Working in the Public Space

Abstract: Working and collaborating in the public space through employment of the new technologies has undeniable benefits for EFL adult students whose language learning is basically confined to the 2hours/week artificial class environment. The paper will reflect on the results of employing asynchronous writing (blogs) and speaking tools (Voki, Fotobabble, Showbeyond, etc.) in Higher Education EFL, underlining that virtual environments represent a potentially real, effective medium of extending their exposure and use of the language in an engaging, memorable, authentic, and accessible way. In this two-year project students started with collaborating and cooperating in writing and speaking on the Class Blog in the first year and continued with creating and working on individual blogs during the second year. We will demonstrate that by engaging students to write on a regular basis, for a real audience and in novel ways, language exposure and production are enhanced. Furthermore, through employment of asynchronous speaking tools which allow preparation, repetition, and re-recording, speaking confidence and use are likely to improve.
39. PARASCHIV-MUNTEANU IULIANA (1), Lect. PhD
STATE LUMINITA(2), Prof. PhD
(1)University of Bucharest, Faculty of Mathematics and Computer Science
(2)University of Pitesti, Faculty of Mathematics and Computer Science
Romania
pmiulia[at]fmi.unibuc.ro
Section: M&M
Title of paper: Multivariate Linear Systems for Learning from data

Abstract: Learning from data means to have a learning method that is an algorithm implemented in software that estimates an unknown dependency between a system's inputs and outputs from the available data, namely from known samples. Once such a dependency has been accurately estimated, it can be used for prediction of future system outputs for known input values. The paper provides a series of results concerning the learning from data a linear regressive model in a multivariate framework. The first model considered is deterministic and the parameters of the linear regressive model are determined by minimizing the arithmetic mean of square errors and an adaptive learning scheme of gradient descent type is also considered. Then we consider a probabilistic approach in the third section for modeling the effects of both the latent variables and noise. The parameter estimates of the of the regressive model are determined using the maximum likelihood principle and the adaptive learning algorithms are derived using the gradient ascend technique. We consider a probabilistic approach to model the effects of both, the latent variables and noise, the cumulative effects of latent variables and noise being modeled in terms of multivariate Gaussian distributions. The predicted output is expressed as the sum of a linear combination of the entries of the input and the random vector that represents the effects of the unobservable factors and noise. The parameters of the regressive model are estimated by maximizing the likelihood function for given finite length sequence of observations, and an adaptive learning algorithm of gradient ascent type is also proposed. A series of concluding remarks and suggestions for further work are formulated in the final section of the paper.
40. OPREA MIHAELA, Prof. PhD
University Petroleum–Gas of Ploiesti, Department of Automation, Computers and Electronics, Bdul Bucuresti No 39, Ploiesti, Romania
m_oprea[at]yahoo.com
Section: M&M
Title of paper: An Educational Ontology for Teaching University Courses

Abstract: The developers of some e-learning platforms that were reported in the last years, started to design and implement educational ontologies. Such ontologies are key issues for the web-based education. As an ontology represents a conceptualization of a knowledge domain, in the particular case of an educational ontology, the content of the educational modules of a course is modeled. Any university course has several characteristics such as a curriculum, a length, a specific audience, learning goals etc. The organization of a course can be, for example, under the form of chapters and sub-chapters or modules and sub-modules. The main concepts that has to be taught are included in the educational ontology. The paper presents an educational ontology, Univ_Edu_Onto, developed in Protégé, that has general terms for a university course, and specific terms for the course of Artificial Intelligence, that is teached to undergraduate students.
41. ȚOLEA ENIKO ELISABETA PhD Candidate
COSTIN AURELIAN RĂZVAN PhD Candidate
Cybernetics and Statistics Babes-Bolyai University, Faculty of Economics and Business Administration Cluj-Napoca, Romania
eny_tol[at]yahoo.com
Section: M&M
Title of paper: Collaborative E-Learning Model

Abstract: In this paper we will present a model for an e-learning system. We propose a collaborative system because in our days collaboration became a very important tool and not just a theory. Our approach is oriented towards the interaction between teachers and students. We intend to focus our research on providing a system that encourages the collaboration between students and teachers in order to provide better study environment. The article will present our approach, the design of an e-learning model and how such a system will work.
42. NAGY MARIANA PhD Candidate
ȚOLEA ENIKO ELISABETA PhD Candidate
Babes-Bolyai University, Cluj-Napoca, Romania
mariana.nagy[at]econ.ubbcluj.ro
Section: M&M
Title of paper: A Metamodel for Manipulating Business Knowledge within a Data Warehouse

Abstract: In today’s business environment, large companies struggle with a large number of information systems, from operational and transaction-oriented ones to analytical data processing systems, which creates an “informational chaos” from the metadata management point of view. Efficient metadata management is the key to improved performance for the data systems involved, as well as for the technical and business users who employ them. Although a multitude of data and information exists within the business intelligence systems (i.e. the data warehouse environment), business users who lack technical skills are deprived of knowledge of “basic” information about the data they are analyzing, albeit this information lies in the technical metadata. This article presents a simple metamodel that integrates technical and business metadata, which can be used as a map for navigating through the data warehouse’s metadata repository. The generic metamodel can be used as a basis for developing data warehouses or data marts, as its extended version guides them through the business metadata information and technical metadata lineage. A case study on a reinsurance data warehouse, a loss management data mart, will prove the validity and usefulness of the metamodel.
43. DINEVA SNEJANA, prof.
STOIKOVA VANIA, prof.
Technical College of Yambol, Bulgaria
sbdineva[at]abv.bg
Section: M&M
Title of paper: Application of Interactive Devices and Virtual lab in Chemistry Learning

Abstract: This paper presents an educational project (“Introducing Interactive Teaching Methods in Inorganic Chemistry and Investigation the Effect on the Quality of Knowledge”) of blended learning in the studies of “Food Technology” in Technical College of Yambol. The blended learning model is established and supported by e-learning on-line materials. The multimedia courses, lessons and e-quizzes have been created. Moodle platform is used for the management of on-line educational process. We propose the innovative devices that can be apply in Chemistry lessons and by integrated audio – video tools, specific programs and interactive whiteboards, virtual labs to create simulations of chemistry experiments and solving different problems. Keywords: blended learning, high education, e-learning environment, whiteboards, Virtual Chemistry Lab.
44. GRĂMESCU DIANA VIRGINIA, teacher eng.
“Dimitrie Leonida” Technical College, Bucharest, Romania
tehnologic_10[at]yahoo.com
Section: TECH
Title of paper: Project Method implementation at the high school grades, qualification mecatronist technician

Abstract: Education in virtual laboratories, using The Project Method has its place in the education system at all levels of schooling and education and it is subject to a specific and cumulative education. This kind of education enphasises the skills of learning by doing, the powers to be doing, to have knowledge, calls for interdisciplinarity, suggesting global activities that imply a whole set of skills. It must feed teamwork, documented research, workshops, reflection sessions and debates, as well as professional skills certification projects, all of which are specific technical disciplines. The material and its objectives, education in virtual laboratories, The Project Method, contributes to the creation of points of convergence of content and learning meetings, which very often remain separate. Teaching technical subjects requires harmonization of all learning styles with the latest methods of teaching.Teachers are focusing on the acquisition of key skills, they all need for personal fulfillment and development, environmental education, social inclusion and employment, growth, adaptation and providing opportunities better learning, to develop a highly skilled workforce that is responsive to the needs of the economy in the European financial crisis and growing unemployment. Project Method is a model student-centered instruction. Projects involve students in solving complex tasks, facilitating the development of higher level skills: responsibility and capacity to adapt, communication skills, creativity and intellectual curiosity, critical thinking and systems thinking, information and media skills, collaboration capabilities and interpersonal identification, formulation and problem solving, self-training, social responsibility, skills required in this century.
45. POPOIU MARIUS CĂLIN (1), Md PhD, Lecturer
GROSSECK GABRIELA (2), Assoc. Prof. PhD
(1)University of Medicine and Pharmacy Victor Babes Timisoara, Department of Pediatric Surgery
(2)West University of Timisoara Faculty of Sociology and Psychology
Romania
ggrosseck[at]socio.uvt.ro
Section: M&M
Title of paper: Using social media to personalize teaching strategies in medical education

Abstract: In the last years there has been a growing interest in using social media in every area of higher education (from political sciences towards music or sport disciplines), with tools and technologies such as blogs and microblogs, folksonomies, RSS feeds, wikis, media-sharing applications, networking sites or other social artifacts. When applied to medical education, social media is seen to hold remarkable potential to help both medical educators / doctors and students to enter in the web 2.0 era, enhancing their teaching-learning experiences through customization, personalization, and rich opportunities for networking and collaboration. Thus, the purpose of this paper is to promote scholarly inquiry about the development and adoption of best practice in teaching and learning with web 2.0 in medical education. Our main objectives are:
- to introduce theoretical aspect of using social media and its potential impact on medicine and healthcare (e-medicine, virtual patient, health 2.0 etc.);
- to demonstrate models of the integration of web 2.0 technologies in teaching, learning and assessment in medical education ;
- to showcase pedagogical approaches and strategies utilizing social media / Web 2.0 and other emerging learning technologies with medical students (including medical practices on the web and other medical resources);
- to identify the potential benefits of these technologies as well as highlighting some of the problematic issues / barriers we encountered, surrounding the pedagogical use of Web 2.0 in medical education;
- to propose an agenda for future research and development of pedagogy 2.0 scenarios for medical education sector.
46. URSACHE MARIANA, Assoc. prof. eng. dr.
DAN DORIN, Assoc. prof. eng. dr.
Technical University "Gheorghe Asachi" of Iasi, Romania
ursache[at]tex.tuiasi.ro
Section: M&M
Title of paper: Online course for warping technology

Abstract: The overall objective of this paper is to contribute to modernization of learning technology by designing and implementing a knitted computer-assisted course. The course is applied in the knitting laboratory activities at the Faculty of Textile Knitwear, Leather and Industrial Management of Iasi. The content is modularized and structured as a site. The materials provided are designed as virtual learning environments, as modern methods of computer-assisted learning, allowing students to access the course either online or offline. The following interactive tools are available to the students: schematic drawings color with interactive areas to obtain additional technical information, interactive buttons for opening windows containing representative photos and texts, e-learning tests and self-assessment at the end of each theme, animation showing the operation of certain mechanisms.
47. CICEVIC SVETLANA, Professor
SAMCOVIC ANDREJA, Professor
CUBRANIC-DOBRODOLAC MARJANA, Professor
University of Belgrade, Faculty of Transport and Traffic Engineering, Serbia
andrej[at]sf.bg.ac.rs
Section: TECH
Title of paper: Student's attitudes towards learning in educational environment

Abstract: The main issue of the European higher education space is to prepare the student for labour market, make him able to acquire further qualifications and to continue his education. Furthermore, the increased number of students, the manifold of tasks, and the intensified public, economic and political interests in educational issues, implies that contemporary higher education must be characterized by a pedagogical shift towards a student-centered learning (SCL) approach viewing the student as an active responsible participant. Within SCL there is an intrinsic motivation for learning, with the emphasis on cooperation, rather than competition, between students. The curriculum restructuring has developed consumerist mechanisms which on the surface seems to offers students greater choice and control over their learning. On the other hand, this could result in a loss of responsibility for their learning, little tolerance for the expansion of study beyond the routine of the predictable and consequently affect their disposition and motivation towards learning. There is a considerable amount of research on the effects of attitudes toward learning on students’ behaviours. Positive attitudes are frequently found to enhance the students’ interest in the subject, their motivation to learn, and their participation into learning activities. Conative and affective measures suggests that recognizing the dominant influence of emotions and intentions on learning is a primary factor in understanding why individuals learn differently and how they develop, manage, and use cognitive ability. It is the emotional response that drives learners as they try acquire new skills and knowledge, or improve performance.
48. PERERA INDIKA, PhD Student
ALLISON COLIN, PhD Student
MILLER ALAN, PhD Student
University of St. Andrews, UK
giusp[at]st-andrews.ac.uk
Section: M&M
Title of paper: Policies for Managing 3D Multi User Learning Environments – Considerations for Usability and Security in Learning

Abstract: 3D Multi User Virtual Environments (3D MUVE), or known as 3D virtual worlds, have shown useful applications in various segments of education. The learning environments that incorporate 3D MUVE can be considered as a Multi User Learning Environment with 3D support. Such learning environments are widely used for various educational and research requirements and show proven success with many promising features for considering 3D MULE as a mainstream educational paradigm. Although, 3D MUVE supported learning can be extended to various innovative and attractive use cases, the management of the learning environment can be challenging; teachers may find the underline system functionalities and use cases associated with the 3D environment are less cohesive for their used e-Learning and traditional learning processes, while students can be overwhelmed by the rich and engaging nature of the 3D immersion and might focus more on environment features over the Intended Learning outcomes. Without the adequate awareness on 3D MULE benefits and limitations, users may practice inappropriate use cases, which they have been practicing with e-Learning and traditional learning activities result in significant failures. Such failures and ineffective use cases will deteriorate the value of 3D MULE and user motivation for learning. We believe, if the teachers and students are properly guided on productive management of the 3D MULE while ensuring the system usability and security would substantially help for a successful learning experience. In this paper, we propose a hierarchical management policy directive for obtaining fruitful results with blended learning with 3D MUVE support.
49. PEHLIVANOVA MARGARITA, dr.
DUCHEVA ZLATOELI, prof.
Technical College of Yambol, Bulgaria
zl.ducheva[at]abv.bg
Section: M&M
Title of paper: Training in a virtual learning environment in the theoretical module - a factor for development of "responsible" driver

Abstract: The global goal for drivers training in Europe implies development of "responsible driver". On the basis of new pedagogical approaches are offered models of learning through social experience, feels and in virtual learning environments. In 2011year were inquired and interviewed 104 persons, head examiners for a driving license in all areas of the country. The questionnaire includes 5 components (notion of "responsible driver", safety driving, social skills of the driver and ecological driving, skills to evaluate their own actions) with specific indicators. Good Practices in the preparation of drivers in the theoretical module are described and are given recommendations for more effective use of virtual learning environment in "blended learning". Key words: situated learning, computer simulation, virtual learning environment, car-driving training.
50. GROSSECK GABRIELA (1), assoc. prof. dr.
HOLOTESCU CARMEN (2), assist. prof.
(1)West University of Timisoara
(2)Politehnica University of Timișoara,
Romania
ggrosseck[at]socio.uvt.ro
Section: M&M
Title of paper: Understanding (the use of) microblogging as a virtual environment for teaching and learning in academic courses

Abstract: This paper aims to understand the use of microblogging in higher education as a virtual environment for teaching, learning and research. In this way it identifies and discuss some (structural) features / characteristics of how students consume a course stream through three microblogging platforms specially designed for education: Cirip, Edmodo and Twiducate. The practical part of this study focuses on the way didactic activities associate with the microblogging technology on the following topics (comparison of three platforms): digital content and resources as course materials, facilitation and teaching methods used, student learning and study strategies, evaluation of students and assessment of experiences gained during courses, diagnosis of critical situations when using microblogging as a virtual teaching/learning environment. Based on the results of an online questionnaire and statistical analysis of the activity of the three platforms, our findings suggest an improvement in the teaching-learning process and an increasing quality of courses in academia with the help of the microblogging technology.
51. TUDORICA DANIELA, assist. prof.
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics, Physics, Romania
danatudorica[at]gmail.com
Section: SOFT
Title of paper: A software application for modeling the pipeline transportation process

Abstract: Pipeline transportation can benefit from a large suite of automation techniques, which can help to monitoring, controlling or optimizing the process. This paper deals with the modeling of the fluid flow in pipelines and presents the results obtained from the model. The software application developed from the model allows designing a pipeline system, to compute the properties of a fluid in any point of the pipeline and to produce the reports needed for interpreting the results. The model is using the transfer function to convey the dependencies between the process parameters (temperature, pressure, flow) using the computation based on momentum conservation, energy conservation and flow equations from the fluid mechanics and hydraulics.
52. ISCIOGLU ERSUN, Dr. Senior Instructor
Eastern Mediterranean University, Faculty of Education, Department of Computer and Instructional Technology Teacher Education, N.Cyprus via Mersin
ersun.iscioglu[at]emu.edu.tr
Section: M&M
Title of paper: Study Strategies of Online Learners

Abstract: The number of institutions providing online (virtual) learning is increasing day by day. The increasing number of institution leads to the increase of the students numbers obtaining education using this method. Technological, especially interactional and communicational, developments provide many opportunities to students studying by the method of online learning. Distance education students, who mainly used printed instructional materials in the past, now benefit from the diversity of educational environments (such as flash demonstrations, videos, forums... etc.) that have high interaction levels. Thus, the main aim of this study is to investigate of the online learners study strategies and preferences. The study was conducted during the 2010-2011 academic year, fall semester in the “ITEC443 - Cryptography and Network Security” course. The population of the study consisted of a total of 42 students who enrolled the course. Moodle LMS was used as the online learning environment. The study is designed as a qualitative research. Interview and observation techniques were used as a tool for collecting data. Interviews held in the study were carried out deploying “a semi-structured interview form” approach. Data gathered as a result of the study was dissolved with descriptive analysis. At the end of the research, the student’s studying strategies and preferences have tried to be deducted. In consequence of the study, it has been determined that online learners (students) have some difficulties to constitute effective study strategies. In addition, the initial learning resources (instructional materials) that the students prefer while studying have tried to be determined.
53. POP ANISOARA (1), Assoc. Prof. PhD
ALMEIDA D'ECA TERESA (2), Certified Teacher Trainer in Educational Technology
(1)Dimitrie Cantemir University of Targu Mures, Romania
(2)Centro de Formação de Escolas do Concelho de Oeiras, Portugal
anisoara_pp[at]yahoo.com
Section: IntelEdu
Title of paper: Exploring the New Technologies in EFL through Virtual Online Professional Development Workshops – EVO-BAW

Abstract: The current paper is a platform presentation and dissemination of the free, five-week, international Professional Development workshop Becoming a Webhead (BAW) of the Electronic Village Online (EVO) sponsored by TESOL, that takes place online every year. It demonstrates that online workshops represent a viable sustainable solution for professional development in exploring and exploiting Web communication tools in EFL based on collaborative, hands-on, peer-learning in synchronous (live, in-real-time sessions) and asynchronous modes (YG, wiki, blog).
54. TUDORICA BOGDAN GEORGE, Assistant univ.
Petroleum-Gas University of Ploiesti, Cibernetics and Statistics Department, Faculty of Economic Sciences, Romania
tudorica_bogdan[at]yahoo.com
Section: TECH
Title of paper: Practical use of some of the major database cluster systems

Abstract: The cluster concept is the answer to several of the problems which must be solved by the traditional database system. I am talking here about high performance, high availability and scalability (in its horizontal form). I can add to that even cost effectiveness - although the database software in itself is not getting pricier (beyond a certain level) with the raise of demanded performance, the machines on which the database software is installed do get pricier. This paper is trying to put together information about the clustering solutions provided by several major competitors on the database market (although I will take the liberty of grouping commercial and non-commercial solutions, all for the sake of a light comparison between their qualities).
55. DOBRE IULIANA, Assistant univ.
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics, Physics, Romania
iulianadobre[at]yahoo.com
Section: M&M
Title of paper: An Overview of the Most Important Aspects Related to Quality Assurance in Computer Supported Collaborative E-Learning

Abstract: Collaborative learning is defined by Dillenbourg as a situation in which two or more people learn or attempt to learn something together (Dillenbourg, 1999). Information technology has developed to a stage where any organization of higher education can no longer ignore. In fact, information technology has become part of everyday life for teachers and students. The use of information technology in an E-Learning environment, in order to mediate and support interaction, tasks, knowledge acquisition and finally the educational process itself has lead to a new concept called Computer Supported Collaborative E-Learning. Customers (students) expectations are high, therefore, quality assurance should lies in any activities of higher education organizations. This paper is presenting the most important aspects related to quality assurance in Computer Supported Collaborative E-Learning environments, as well as is presenting an overview of the quality importance in such learning environments, the quality role, the main quality elements, and some of the trends and perspectives at European level as resulted from available studies.
56. PANAGIOTIS ARVANITIS, Assistant Professor
Department of French Language and Literature, Aristotle University of Thessaloniki, Greece
arva[at]frl.auth.gr
Section: SOFT
Title of paper: Multimedia Databases and intelligent agents for language teaching and learning. Current needs and perspectives

Abstract: In recent years the use of information and communication technologies (ICT) has become widespread in second language teaching and learning contexts. The language teaching and learning processes encompasses and requires the use of authentic language multimedia and multimodal materials such as text, audio, video and images. Furthermore, when the promotion and management of linguistic diversity within the European Union advocating the development of networks and digital tools at the service of teaching / learning foreign languages. On the other hand, the ever increasing number of users but mainly the development of the social networking and data storage and sharing services of web 2.0 which give users the opportunity to become content creators, have led to information overload on the Internet, rendering current data retrieval mechanisms and search engines sometimes ineffective. An important research issue in the fields of language teaching and multimedia databases is the quick and efficient retrieval of these types of data. Though numerous multimedia systems exist in the commercial market today, relatively little work has been done on developing multimedia databases especially for language didactics purposes. Additionally there is a strong need for integration and implementation into them of intelligent agents technology. In the above context, in this paper we first illustrate the current needs in teaching and learning processes, then we discuss the future perspectives for storing and retrieve efficiently and effectively authentic language materials and finally we suggest the use of intelligent language agents.
57. PANAGIOTIS ARVANITIS, Assistant Professor
Department of French Language and Literature, Aristotle University of Thessaloniki, Greece
arva[at]frl.auth.gr
Section: TECH
Title of paper: VR vs AR. Which technology suited best for second language teaching and learning ?

Abstract: he Common European Framework of Reference for Languages: Learning, Teaching, Assessment (abbreviated as CEFR), is widely adopted and accepted as the European standard for teaching and learning foreign languages. It’s implementation promote the linguistic diversity within the European Union and additionally support the use of ICT as networks and digital tools at the service of teaching / learning foreign languages. In this context, the use of new technologies has become a key factor. The expansion of VR applications meet the recent advances in mobile devices (smartphones, tablets) and in technologies that merge real world with virtual information leading to AR applications. In the above context, in this paper we illustrate the current needs in teaching and learning second languages, according CEFR, and then we compare VR and AR applications trying to examine which one suited better for second language teaching and learning..
58. IONITA LIVIU, Assistant Professor
IONITA IRINA, Assistant Professor
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics, Physics, Romania
lionita[at]gmail.com
Section: SOFT
Title of paper: Second Life - a Virtual Learning Environment

Abstract: A continuous concern in education field is to discover new technologies and methodologies in order to increase the quality of intellectual capital. In present, virtual technology expends learning opportunities and draws many participants. Software agents are met not only in real life, but also in virtual reality. Second Life environment enables its users to create/ design intelligent software agents (called avatars) that may interact. To these avatars, there may be attributed certain behaviours by means of an adequate Second Life language, called LSL (Linden Script Language). Avatar-based virtual world education is highly interactive comparing to distance learning and providing the same convenience of not having to travel while providing a more effective and more enjoyable experience. In this paper, the authors describe Second Life virtual life environment and illustrates LSL’s use on a robot called RoLyvEdu acting in a virtual classroom.
59. IONITA LIVIU, Assistant Professor
IONITA IRINA, Assistant Professor
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics, Physics, Romania
lionita[at]gmail.com
Section: TECH
Title of paper: Lectora - a Complete eLearning Solution

Abstract: As a teacher you have to prepare your courses in an attractive, understandable and convenient way to make sure that information is transmitted in adequate form and substantial content to the students. E-learning experts develop new learning technologies and various software solutions to gain more users in this field. Lectora e-learning software provides a complete end-to-end e-learning solution both for corporate learning departments and professional e-learning companies. Using Lectora to build rapidly e-learning courses without any programming language is a substantial advantage. In this paper the authors present an example of Lectora usage highlighting its benefits equally for teaching staff and students.
60. GREBLA HOREA , Lect. Dr.
BOIAN RARES, Lect. Dr.
Department of Computer Science, Babes-Bolyai University, Cluj-Napoca, Romania
rares[at]cs.ubbcluj.ro
Section: M&M
Title of paper: Improving E-learning Assessment and Test Feedback through Bayesian Belief Networks

Abstract: Automatic testing is a standard feature of most e-learning systems. The students are usually informed about their level of knowledge through a test score, but there is rarely further information to help them know on what they need to study harder. In some cases, the students are given the correct answers after the test, but we believe that does not motivate them to study more considering sufficient to know the answers to the test. Our approach gives the students a weighted hierarchy of the study material sections on which they need to study harder according to the weights. We believe such an approach is both informative and motivating for the students, thus determining them to study more instead of just remembering the answers to a few questions. We propose a system that uses Bayesian belief networks to determine probabilistically from the test question results the study material sections which the student misunderstood or did not study enough. The Bayesian networks will rely on initial dependencies set by the professor between the test questions and the study sections, and on the history of the tests being given across semesters. To further motivate students, the system uses the history of tests and scores to inform the students of their predicted final grade. To avoid having the students lose their focus and intensity, they will only be shown the predicted grade if the chances for failing the course are higher than a predefined threshold. The proposed system should help the instructors maintain an appropriate academic level of teaching, and the students acquire more knowledge and obtain higher grades, which eventually will make them more desirable for employment.
61. A. KARDAN AHMAD, prof
GHASSABZADEH SARYAZDI NAHID, prof.
MIRASHK DAGHIAN HAMED, prof.
Amirkabir University of Technology, Department of Computer Engineering and Information Technology, Iran
nghassabzadeh[at]aut.ac.ir
Section: TECH
Title of paper: A Novel Architecture for Content Recommendation in E-learning Environments Based on K-Means Clustering & Association Rule Mining

Abstract: Grouping e-learners based on their model in the e-learning environment is a key issue to build a personalized learning system. Recommender Systems can be useful to recommend learning resources or any other supportive advices to the learners. These systems could be used to suggest the contents being interested for learners in an e-learning environment. Different kind of algorithms such as user-based and item-based collaborative filtering have been used to establish a recommender system. In this paper, an innovative architecture for a recommender system (AELTRec) dedicated to the e-learning environments is introduced. This architecture simultaneously takes advantages of K-Means clustering technique and association rule mining. We first build a learner model based on PAPI learner model, which is the basis of learner grouping. Furthermore, K-Means is used to cluster the e-learner types. When groups of related interests have been established, the association rule mining techniques will be used to elicit the rules of the best content for each learner. Based on e-Learner groups, users can obtain content recommendation from the group’s opinions. It was expected that the proposed architecture has excellent performance.
62. BRUMA ELENA (1), PhD student
POPA LUMINITA (2), Teacher of Physics
(1)Alexandru Ioan Cuza University of Iasy, Faculty Of Psychology and Science Education
(2)Normal School Vasile Lupu of Iasy,
Romania
elena_bruma83[at]yahoo.com
Section: M&M
Title of paper: The potential of informal learning in the formal context

Abstract: Formal and informal learning seem to be opposing forms of education, but both can live together in harmony through new information and communication technologies. Advantages and disadvantages of formal and informal learning consists in that each entails the transmission of specific skills and knowledge. Research objective is to study the differences between formal and informal in order to streamline their complementary learning process. Thus, as a pedagogical tool, the webblog served as a motivational factor in learning. Ability to create multimedia content (by introducing images, videos, sound clips, links to other sites or other interactive features) provides encyclopedic character blog attractive for students, especially since the this is the result of their efforts. Design research was conducted during the school year 2010-2011, the second semester, the lot of subjects represented by the 9th grade students of the Normal School Vasile Lupu from Iasy, at Physics discipline. To ensure a comparable basis of objective data, the method used mainly pedagogical experiment and to fulfil this were selected two groups: a control group and an experimental group, observing the changes made by using the blog by students in the learning process, namely the main coordinates of learning: motivation, ability to achieve the purpose for learning, also the interest, effort, tension, learning environment stimulation. Were involved two instruments, Intrinsic Motivation Scale, Student Motivation Towards Science Learning and also focus groups with students to see their perception about learning. By final statistical checking of the data, the results were statistical corelated.
63. KARDAN AHMAD, prof
OMIDVAR AMIN, student
Advanced E-Learning Lab Amirkabir University of Technology Tehran, Iran
omidvaramin[at]gmail.com
Section: M&M
Title of paper: Context based Expert Finding in Online Communities

Abstract: Nowadays, online communities are one of the most popular collaborative environments in the Internet where people are free to express their opinions. These communities provide facilities for knowledge sharing in which, people from all around the world can share their experience with each other. The main problem regarding to the knowledge sharing on online communities is the wide range of information on them without any mechanism to determine their validity. So, for knowledge seekers, it is important to recognize the expertise of each member based on contexts to find the best answers among all replies to the asked question. Although, lots of researches have been conducted so far to determine the level of people’s expertise in online communities, none of them has had context based approach to the problem. In this research a novel method based on social network analysis is proposed to find the experts in different contexts. In order to determine relation between asked question and desired context, Wordnet dictionary was employed. Furthermore, for evaluation process of the proposed method, Infodump Forum was chosen and the data has been processed in several steps. First, data were extracted, transformed and loaded to data base by ETL operations. Then, experts on different contexts were found by applying the proposed method on the processed data. Finally, accuracy of the method was calculated and compared with other methods.
64. MOHAMED GHAILANI, PhD
JABER EL BOUHDIDI,
ABDELHADI FENNAN,
Computer Sciences: Laboratory LIST - FST of Tangier Morocco
ghalamed[at]gmail.com
Section: M&M
Title of paper: Design of an e-learning model providing appropriate pedagogical services

Abstract: This search paper comes after a critical and analytical study of a group of research and articles that put an interest on E-Learning, which most of them are focused on computerization and management of educational content at the expense of the educational process. Thus, each system based on this principle gives learners fixed contents and predefined learning paths which do not agree with the requirements of most users. For this reason, we have proposed directing our research towards the design model for E-Learning that learners can have access to, especially to educational services responsive to their needs and keep pace with their scientific curiosity. This model also keeps pace with their rhythms to learn and satisfy to their private desires. From this standpoint, we adopted the pedagogy of objectives as a frame of reference for a technological approach. This last took the semantic web, the ontological engineering and the multi-agents systems as a basis to provide our e-learning system reasoning capabilities, which enable it to offer appropriate pedagogical services and create personalized paths betting on the quality of performance and the generation of new rhythms of learning by taking into account the profile of the learner (level of knowledge, preferences, competences, centers of interest, style of learning, etc.).
65. GARABET MIHAELA (1,2), PhD candidate
MIRON CRISTINA (1), Lect. PhD
NEACŞU ION (2), eng.
(1) Faculty of Physics, University of Bucharest,
(2) National College Grigore Moisil, Bucureşti, Romania
mihaela.garabet[at]gmail.com
Section: IntelEdu
Title of paper: Remote experiments in Moisil e-lab

Abstract: Today we are living in a digital world: every student use to stay many hours a day in front of the computer’s monitor, linked on the internet. All the science teachers around the world are trying to do their best in what concerned the experiments approaching. A new challenge appears in the Romanian educational landscape: remote labs for high schools. We have developed some remote experiments in the Physics lab of the Grigore Moisil National College from Bucharest like: the distance dependence of the light intensity of a source, the distance dependence of the sound level of a sound source, the I-V characteristics of a photovoltaic cell, the time dependence of the coordinate of a car etc.
66. GARABET MIHAELA (1,2), PhD candidate
MIRON CRISTINA (1), Lect. PhD
(1) Faculty of Physics, University of Bucharest,
(2) National College Grigore Moisil, Bucureşti, Romania
mihaela.garabet[at]gmail.com
Section: M&M
Title of paper: Learning Pathway - a Perspective in the Physics Learning

Abstract: The complexity of our days’ society and the rapidly changing requests it poses to the today citizens with respect to the understanding of new technologies and their subsequent correct use require a parallel restructuring of Science, and in particular Physics, Education. In this, a fundamental role is played by teachers, to which it is assigned the difficult role of guiding the scientific cultural formation of the student. Interactive courseware aids learners to access information and tools by which they can construct personalized transitions between the information to be accessed and their own cognitive structures. The "learning pathway" is a crucial term to describe learning processes. The notion of learning pathways serves at first for a qualitative description of learning processes with a stroboscopic picture of a sequence of stable or metastable intermediate conceptions, followed by a detailed analysis of developmental conceptual changes. Learning pathways also reveal the learning trails while learners traverse any interactive environment.
67. MIHĂESCU VLAD, Master of Science
VERT SILVIU,
"Politehnica" University of Timişoara, Romania
vlad[at]cm.upt.ro
Section: M&M
Title of paper: LEARNABILITY TESTING: A CASE STUDY

Abstract: E-learning has gained in the last years a considerable traction in all the fields of life that require education. With the wide development of various e-learning applications, the creators need to assess not only how usable these applications are, through usability testes, but also how learnable they are. This paper offers a perspective on how learnability tests work and describes a case study emerged from an European project.
68. TUDORACHE TUDOR, Teacher
IONESCU BIANCA, English Teacher
School 29 ”Nicolae Romanescu” Craiova, Dolj, Romania
t_doru[at]hotmail.com
bianca.ionescu[at]gmail.com
Section: IntelEdu
Title of paper: Promoting Technology Tools in Educational Process

Abstract: The major characteristic of the new millennium is the dramatic technological revolution. We now live in an increasingly diverse, complex, and globalized society. This paper explores the management of innovation in primary school classes through technological tools, project-based learning and integration of the disciplines. This paper aims to outline the reported experiences of primary school teachers in School 29 from Craiova. It is also based on findings from a questionnaire-based research project which investigated the relationship between National Curriculum goals, which are an important element, on the one hand, and the integration of technologies in primary classes, on the other. Analysis of the data indicated a positive impact of the new technologies. This study was part of a larger project undertaken by the Evaluation and Quality Assurance Committee, designed to develop assessment methods that would encourage and develop particular critical thinking skills in our students. Subjects as Civic Education, English language, Romanian language, Mathematics, Natural Sciences were approached during classes using platforms such as wikispaces.com, thinkquest.org but also groups hosted by hotmail.com or yahoo.com. We discovered in the evaluation stage that students who used the platform at home and shared with their parents their tasks and progress, often showed dramatic improvements in academic performance. Our results show the need for a better understanding of the new technologies and new management practices of the teachers. The paper offers a framework for achieving this.
69. AHMAD A. KARDAN, PhD student
GOLSA MIRBAGHERI, PhD student
Advanced E-Learning Technology Laboratory, Department of Computer Engineering and Information Technology, Amirkabir University of Technology, Tehran, Iran
aakardan[at]aut.ac.ir
gmirbaghery[at]aut.ac.ir
Section: M&M
Title of paper: Design And Implementation A Recommender System For Recommending The Learning Sources In An E-Learning System

Abstract: Advances in Information Technology has solved information deficiency but on the other hand it has made another problem; Information Overload. One of the most appropriate methods to solve this concern is the use of Recommender Systems. We will propose a Recommender System to remark appropriate educational sources in e-learning system, so that learners are able to choose the best educational content. In according to recent studies, such a Recommender System has been used infrequently in e-learning trends. To solve this problem, we will introduce a Recommender System which is advancing from Collaborative Filtering methodology to recommend to learners the appropriate sources, saving them precise time and energy. In this article we are aided from scientific method, selecting two groups of learners who are in the same educational level. The first group will be given no recommendations at all; so that they have to choose their educational sources themselves. On the other side, the second group will be benefited from Recommender System in picking their sources. At the end, the evaluated results will clearly portray that learners from second group, who has profited from e-learning and Recommender System, has a superior learning experience.
70. STOICA IOANA (1), PhD candidate
PERJOIU RODICA (2), Physics Teacher
MIRON CRISTINA (3), PhD Lect.
(1)Tudor Vianu National High School of Computer Science,
(2)Costache Negruzzi National High School,
(3)University of Bucharest
Romania
istoica4143[at]gmail.com
Section: M&M
Title of paper: Making Use of Educational Computer Games in Modern Teaching and Assessment Models, Methods, and Practices

Abstract: In order to transform the student into an active person which, guided by teachers, discovers and scrutinizes new knowledge territories, there are new teaching strategies in agreement with the student’s learning manners. This paper stands up as an argument for a broadening of the assessment methods used in the science teaching process. The main goal of the authors is to emphasize ways of achieving learning excellence by usage of modern educational means. This bold aim can be reached by using educational computer games in the teaching-learning-assessing proces.
71. STOICA IOANA, PhD candidate
LUPU SORINA, student
Tudor Vianu National High School of Computer Science, Romania
istoica4143[at]gmail.com
Section: IntelEdu
Title of paper: YOU TOO CAN SEARCH FOR THE HIGGS BOSON!

Abstract: The main goal of the authors is to describe an unconventional teaching-assessing way, an alternative for the classical teaching-assessing process: conferring new meanings to the traditional assessment as an add-on to the classical assessing methods. We make our point by appealing to a number of specific educational computer games. The aim of these educational computer games is to support student’s hands-on learning of science and inspire the next generation of engineers and scientists, by delivering hands-on activity resources to educators. Learning more about Modern Physics could make a fun way to spend some great and informative time!
72. AMIRA TEIMZIT, PhD candidate
TAHAR BENSEBAA,
Université Badji Mokhtar, Annaba, Algeria
a.teimzit[at]lri-annaba.org
Section: IntelEdu
Title of paper: Learning design in ILE of Algorithmic

Abstract: The design of teaching scenarios is an assist device to support the integration between the teacher and the environment. This design is based on a pedagogical model, following an instructional strategy design and is modeled by the methods and modeling languages. This is done as part of a research project run by the team ILE Research Laboratory LRI, this is the project to build an ILE for the teaching of algorithms for the second year “LMD” computer science, and that by different teaching methods. The algorithmic, since birth, was a difficult discipline to teach for the teacher and complex assimilate for the learner. This is due to intrinsic characteristics of the material and the manner in which teachers (the majority) apprehend its foundations. our proposal is to share the presentation of each lesson will consist of two steps: The first step of initiation which itself will be represented by one of the following learning: behaviorism, cognitivism, or didactic. Each one of its methods will be given to the concept that suits him best. The second part of the activity is composed of three types of activities: QCM, series of exercises, Serious Game … etc. Our paper focuses on developing a lesson plan for an introductory course in algorithms. We'll talk about our choices among educational run, the design strategy, method, language and modeling tools used in the design. This work allowed us to touch a very important area which is the learning algorithms in distance education.
73. HOSSEINI R. , MD Student
KARDAN A., PhD candidate
Department of Computer Engineering and IT, Amirkabir University of Technology, Iran
hosseini.ec[at]gmail.com
Section: TECH
Title of paper: Intutionistic Fuzzy-Based Method for Assessing the Learner’s Knowledge Level and Personalization of Learning Path

Abstract: Currently most of the Web-Based learning systems assess the learner’s knowledge in terms of the learner’s crisp responses to the tests that are taken during the learning process. However, several factors such as successful guesses or choosing a more probable answer lead to uncertainty about the evaluation process. To this end, this paper investigates the use of a novel method based on the Intuitionistic fuzzy set theory to handle inaccurate information about the learner in the assessment process. Also, based on the assessment results, personalized sequence of learning concepts are provided for the learner using Intuitionistic Fuzzy Weighted Averaging (IFWA) operator.
74. CREŢU CARMEN, PhD Professor
CHISĂLIŢĂ OANA-ANDREEA, PhD candidate
"Alexandru Ioan Cuza" University of Iasi, Faculty of Psychology and Education Sciences, Romania
oana.chisalita[at]uaic.ro
Section: M&M
Title of paper: Opinions and attitudes of students teachers' toward ICT use in education

Abstract: Starting from the first measures taken by the universities in order to integrate Information and Communication Technologies (ICT) in education, this paper presents the results of a study which aimed to analyze student teachers’ attitude regarding ICT use in education and their opinion regarding ICT resources at the faculty where they are enrolled. Involving 60 students from two Romanian universities, our study also captures the main difficulties encountered by students when using ICT.
75. CREŢU IOANA (1), Assistant Prof.
COLIBABA ANCA (1), PhD candidate
HOCEANU CARMEN (2), PhD candidate
(1)"Gr. T. Popa" University of Medicine and Pharmacy Iasi
(2)"Al. I. Cuza" University Iasi, Romania
ioana.cretu.2009[at]gmail.com
Section: M&M
Title of paper: Fostering the (Dis)Integration of Key (Un)Transferable Competences: A Critical Look at Internet (Ab)Use and the Moral (Mis)Education of Medical Students in the Context of Teaching and Learning Medical English

Abstract: While voices of national and international authority in medical education today recommend the transversal curricular integration of key transferable competences (e.g. communication, ICT and ethics), designing a language course for medical students which does exactly that is easier said than done. As the title suggests, the paper explores the fine line between didactic uses and abuses of the Internet in a medical language course, with positive and negative influences on the moral development of medical students. Issues are identified based on actual experiences teaching English at the Faculty of Medicine, “Gr.T.Popa” University of Medicine and Pharmacy Iasi, coupled with a 3-year PhD research in education at the Faculty of Psychology and Education Sciences, “Al.I.Cuza” University Iasi by the lead author. Data collected through anonymous survey questionnaires, collaborative wiki products, direct observations, home assignments and statistical records of students’ online work fuels the quantitative and qualitative analysis. As the language teacher introduces students to online bibliographic databases (e.g. PubMed), interactive language learning platforms (for general or specific purposes), dynamic collaboration tools (e.g. wikis) etc., adjusting assignments and evaluation criteria accordingly, these new coordinates generate a plethora of reactions and side-effects ranging from careless plagiarism and other forms of academic misconduct to genuine empowerment and growth. The paper concludes with lessons learned and suggests topics for further investigation, reflection and dialogue on how to foster the harmonious development of multiple important competences in an integrated way, rather than one at the expense of the other.
76. HEJJA ANITA, Research Assistent
Business Information Systems Department Faculty of Economic Science and Business Administration, Babes-Bolyai University Cluj-Napoca, Romania
lila.nita28[at]yahoo.com
Section: M&M
Title of paper: A Hybrid Recommender System based on Social Web Mining

Abstract: The World Wide Web continues to grow day by day and has become a powerful platform to retrieve information for millions of people. It represents an universal source of information, a big data repository from where we can extract data as well as analyze information. A social web hosted service represents a global information sharing platform and data source on the Internet. Social influence has a major importance in the product marketing and recommendations fields. In the past, the classic recommender systems did not use this influence and information to improve the recommendation process. In this paper, we present an open hybrid recommender system, which utilizes social web mining techniques to obtain personalized information for recommendations. In this paper, we propose a recommender system prototype, which extracts data from a real online social network to generate valuable social data. The obtained data is used to generate personalized and effective recommendations.
77. CATALA ALEJANDRO, PhD candidate
JAEN JAVIER,
MOCHOLI JOSE A.,
GARCIA-SANJUAN FERNANDO,
AZORIN JOSE,
Departamento de Sistemas Informáticos y Computacion. Universitat Politècnica de València. Spain
acatala[at]dsic.upv.es
Section: TECH
Title of paper: Exploring direct communication and manipulation on interactive surfaces to foster novelty in a creative learning environment

Abstract: Information technology has supported learning in many different ways as improvements in communication, virtual environment embodiment and even mobility allowed remote discussion and collaboration in exploring topics and developing ideas. However learning environments are often lacking in evaluating the grounding technology being used. This affects the development of sound learning environments of the future and creativity is not a factor considered despite being essential for ideas generation and innovation processes which push human development. Moreover computer-mediated communication quite often limits the effective expression of ideas between peers because technology may be a barrier rather than an aid. Taking this into consideration, this paper proposes the use of interactive surfaces as a grounding technology to develop a future creative learning environment. This supports the creation and physics simulation of entities based on digital blocks relying on face-to-face communication, reflection and discussion processes and also social learning foundations. An exploratory experiment with 22 teenagers has been conducted. The experiment consisted of reflection, discussion and creation processes in which participants created entities with blocks. The environment based on the interactive surface was compared to a completely tangible approach based on a tabletop with wooden blocks. A creativity model is used in the evaluation in terms of novelty, flexibility and fluency of thinking and motivation. The results showed that creations’ novelty is significantly higher in the digital environment and also higher motivation and collaboration degree were observed so that this technology should be considered in the development of learning environments.
78.

SZEKELY ANAMARIA, Research Assistent
HEJJA ANITA, Research Assistent
BUCHMANN ROBERT ANDREI, Research Assistent
Babes-Bolyai University Cluj-Napoca, Business Information Systems Department Faculty of Economic Science and Business Administration, Romania
b_ana_sz[at]yahoo.com

Section: M&M
Title of paper: Representing Human Resource Knowledge in RDF

Abstract: Companies give increasing importance to employees and their needs. Lately the organizations are trying to create for employees different spaces to relax and to offer them the opportunity to participate in various leisure activities, individual or group (fitness, football, outdoor activities etc). In a knowledge based society, this attitude is natural as employees are the main actors in the harmonious development of the company. However, in many cases, the knowledge held by employees is not put to use properly. This is due to the fact that on many occasions, the management is not aware of the capabilities and skills that the employees possess. In the same time, the needs of the employees are hard to discover. Our solution, wants to solve these problems by representing the relevant data about each employees in RDF (Resource Description Framework). Some of these data will be taken from the company’s relational database, some data can be added directly in RDF, and also we are trying to make use of the social networks, which are used by employees, to extract some relevant data, like the history of employment or hobbies, which can be useful in different situations.
79.

POPESCU DORU ANASTASIU (1), PhD
DANAUTA CATRINEL MARIA (2), student
(1)University of Pitesti and National College "R. Greceanu", Slatina, Romania
(2)University of Southampton, United Kingdom
dopopan[at]yahoo.com

Section: SOFT
Title of paper: Verification of the web applications using sink web pages

Abstract: In this paper, we will introduce a new algorithm used to determine the sink web pages in a web application. The sink web pages are defined by using a partial order relation among the web pages of a web application. Using only these web pages, we will describe a method of determining all the web pages in a web application, containing errors.
80.

DANCIU ELENA LILIANA, assoc. prof. dr.
West University of Timisoara, Department of Educational Sciences, Romania
liliana.danciu[at]gmail.com

Section: M&M
Title of paper: THE ROLE OF SOCIAL MEDIA IN PARENTING EDUCATION

Abstract: With the emergence / increased use by children of social networking sites like Facebook or MySpace, social gaming and virtual worlds, parents are facing a new challenge: Are they comfortable with the use of the technology that their kids are using? Are they able to support the child’s use of these technologies? Although a whole literature and projects around the influence of social media on children as digital natives (in teaching, learning, formal or informal education) are being created, a relatively small number of studies and researches integrate the opportunities offered by social media on parents and it impact on parenting. Thus, the paper focuses on the influence of Web 2.0 tools on the parenting education and explores ways in which the social media play a role in providing information and support to parents about their children. In order to shed light on the research questions: What impact do social media have on parents? Does social media change the parent involvement/engagement?, we have developed and applied a mini-survey for the parents of Timis county urban schools. The results indicated that „social online environments” (like Facebook, YouTube or Second Life) did not have a positive connotations for parents and aren’t part of their daily routine. But there is a growing interest to know and learn about social media sites, to create / develop or being involved in dedicated online parents 2.0 communities.
81.

MURESAN MIHAELA, Professor dr.
Dimitrie Cantemir Christian University, Bucharest, Romania
mihaela.muresan[at]yahoo.com

Section: M&M
Title of paper: E-Skills and New Competences for the Global Knowledge Economy

Abstract: The paper focuses on the development of the e-skills, as the global citizen’s main competences. The paper introduces the idea of a specific ontology for the ICT competences and other new competences required by the global knowledge economy. The ontology based competences model facilitates the design of the global citizen’s profile. The competences frame stands for a valuable tool for mapping the specific competences required on the market with the competences delivered by the education system, at different levels. The competences ontology could facilitate the improvement of the curricula in the higher education system in order to a better students’ social insertion. On the other side, the competences model represents a support for the human resources selection. For a better valorisation of the competences frame, specific assessment tools could be developed and implemented on a virtual platform. This approach could offer a self-assessment tool, as well as an evaluation tool for the human resources recruitment.
Keywords: ontology based competences model, e-skills, global citizen
82.

MURESAN MIHAELA, Professor dr.
GOGU EMILIA,
RADU DANIELA ANA-MARIA,
Dimitrie Cantemir Christian University, Bucharest, Romania
mihaela.muresan[at]yahoo.com

Section: M&M
Title of paper: Blended Learning for Intercultural Skills Development

Abstract: The paper summarizes the results of a pilot research organized within the framework of Romanian research project eMulticult, financed through the national budget for research and innovation. The main goal of the project, consisting in the development of intercultural communication skills (foreign languages knowledge and the capacity to have an appropriate attitude and behaviour in a multicultural environment) has been achieved, using specific models implemented in a virtual environment. The paper introduces the conceptual framework and the methodological approach of the project in order to design and implement the training modules. The training modules for foreign languages learning (English) and for increasing the trainees’ intercultural sensitivity through better intercultural communication skills have been delivered through a virtual learning platform. During one month, the students interacted with the virtual platform for knowledge acquisition, reflections on self-behaviour and self evaluation. Initially the education pilot should be implemented as a e-learning programme. The assessment of the programme by the participants has revealed their opinions, i.e. their preferences to have also in-class courses. The results of the survey aiming at revealing the trainees’ perception on the benefits of the blended-learning are also included in this paper. Consequently, the project team has redefined the whole programme as a blended-learning programme, including the in-class education process.
Keywords: e-Learning, blended-Learning, intercultural sensitivity
83.

AILENI RALUCA MARIA , PhdD Student Eng.
CIOCOIU MIHAI, Prof. dr. Eng. Math.
Technical University "Gh.Asachi" Iasi, Romania
railenei[at]tex.tuiasi.ro

Section: SOFT
Title of paper: Software application for fabric material behavior prediction

Abstract: This paper is presenting a software application made for predict the mechanical parameters required in garment simulation. This application is based on neuronal networks. The software “Fabric Material Editor” is based on a relational database “Kawabata-base” that was done by testing the cloth on Kawabata evaluation System. The software application uses a series of equation for calculate the resistance to compression, traction, friction, shear and bend and to give the domain application for the fabric. If the user has the information about thickness, weight and textile structure, then he can create a new article in database and can find the resistances parameters values and the optimal destination for the fabric. The application is addressed to the teachers or students, for specialized courses or for usage in garment product simulation.
84.

AILENI RALUCA MARIA, PhD Student Eng.
Technical University "Gh.Asachi" Iasi, Romania
railenei[at]tex.tuiasi.ro

Section: TECH
Title of paper: Human motion reconstruction based on static postures

Abstract: This paper is proposing to create the human motion starting from a 3D body captured from 3d scanner. The human motion can be performed in virtual reality by using a series of static postures. The points cloud (mesh) coming from the scanner it doesn’t present the body segmentation for each anatomical part and this means that is not possible to use the skeleton for modify the body parts positions. This thing involves a segmentation for create a mesh deformation for each body parts. The movement is finally based temporary fusion of the static postures and involves increasing the speed of the positions. In this case every posture xi has allocated a time ti seconds. The dynamic human body can be used in simulation of the garment product. The virtual presentation of the garment product on a moving body is more attractive than a static presentation. This study is useful for students, game industry or production area, for discovering the body-cloth collision and improvement of the simulation.
85.

BRAGARU TUDOR, PhD
CRACIUN ION, PhD
State University of Moldova, Chisinau, Republic of Moldova
tbragaru[at]usm.md
ioncraciunn[at]yahoo.com

Section: M&M
Title of paper: From Managed Learning Environment to Personal Learning Environment

Abstract: Personal Learning Environment (PLE) is an innovative tendency to use the modern information and communications technology, I&CT in the (self-) learning processes of any level, but especially in formal university education and postgraduate open remote continuous lifelong, including informal and non-formal learning. The development barriers of PLE’s are significantly, firstly, and because a lack of a clear vision of which is a PLE and what it should do. The paper summarizes the concept of PLE and related technologies.
Keywords: Knowledge-based society (KBS), Open distance learning (ODL), Managed Learning Environment (MLE), ePortfolio, PLE, Web-2.0, IC&T.
86.

BOSTAN CARMEN GABRIELA, Researcher III
Institute of Education Sciences, Bucharest, Romania
cagabosro[at]yahoo.co.uk

Section: M&M
Title of paper: Physics experiments with Yenka software

Abstract: Over the last two decades, information technologies and the Internet have been transforming the way students learn. In this context, the audio - video tools have an important impact for the teaching - learning process of Physics. The Computer Assisted Instruction stimulates the visual and hearing memory and transposes the students in the midst of the Phenomena. The paper is important because it presents modern means used in teaching/ learning physics in class and in the laboratory - supplementing traditional teaching process with simulations/ computer modelling, experimental data processing and graphics obtained through specialized software. I present paper the achievement of a physics experiment on laboratory that will be filled with computer simulation. Software modelling experiments in real time, such as Yenka contribute to a better understanding of physics phenomena. I propose an outline of the lesson plan and illustrate how the teacher can by integrating multimedia educational resources on instruction at various stages of learning units.
87.

BOSTAN CARMEN GABRIELA, Researcher III
Institute of Education Sciences, Bucharest, Romania
cagabosro[at]yahoo.co.uk

Section: SOFT
Title of paper: Macromedia in Physics experiments

Abstract: The new technologies are changing our world and our life. At their Lisbon summit, EU leaders acknowledged that future competitiveness depended on a renovated education policy including e-learning. Europe-wide ‘eLearning’ initiative promotes new online ways of learning throughout the EU. In recent years, many studies have highlighted an alarming decline in young people’s interest for key science studies. Digital technologies can help improve the quality of knowledge and life for everybody and information and communication technologies (ICTs) have become ‘enabling technologies’ in school too. Physics laboratory has been for a long time now an important part of school physics education. Lately, the technique and technologies devices have know an explosive development and pupils, students are fascinated by this. In this context, the audio - video tools have an important impact for the teaching - learning process of Physics. The Computer Assisted Instruction stimulates the visual and hearing memory and transposes the students in the midst of the Phenomena. In first parts, I explained why it is important to use simulated experiments, graphics on computer, and which impact is to use the modern tools. In next step, I propose a Lesson Plan and I illustrated how the teacher can integrate audio - video tools on instruction in diverse stages of learning unit. I have corroborated the real experiments with simulation in real times of the experiments. This way of teaching complete the knowledge of students and make the lesson more attractive.
88.

DUDULEAN CRISTIAN, Eng.
STAREŢU IONEL, Prof. eng. PhD
Transylvania University of Brasov, Product Design and Robotics Department, Brasov, Romania
duduleanc[at]yahoo.com

Section: TECH
Title of paper: 3D interaction techniques in Virtual Reality Applications for Engineering Education

Abstract: This article is an overview of 3D interaction techniques with virtual objects, perception of virtual objects, and some aspects about hardware devices, software and technologies used in Virtual Reality Applications for Engineering Education. The solution presented uses open source software (CHAI3D) and low-cost hardware that allow quickly integration into current mechanical curriculum.
89. AHMAD A. KARDAN (1),
SOMAYEH MODABBERI (1),
OMID R.B. SPEILY (2),
(1)Department of Computer Engineering and Information Technology
AmirKabir University of Technology, Tehran, Iran
(2)Department of Computer Engineering and Information Technology
UromiaUniversity of Technology, Uromia, Iran
aakardan[at]aut.ac.ir
modaberi[at]aut.ac.ir
speily[at]aut.ac.ir
Section: M&M
Title of paper: A Model to Compute Trust Value in an Open Learner Model

Abstract: One of the distinctive characteristic of any Adaptive Educational Systems (AES) and Intelligent Tutoring Systems (ITS) is learner model. Learner model represents essential information about the learner. The learner model not only is the base of adaptation in AES and ITS, but also is sometimes used for assessment of learners. Hence, the accuracy of learner model is an important issue. One method which is used to improve learner model accuracy is open learner modeling. A learner model is called 'open' if its parameters could be inspected and discussed and even changed by users. In open learner modeling, learner’s belief about his/her model could be used as source for updating learner model, so an important issue is how much system can trust to learner’s belief? In this paper we introduce a novel model to compute value of trust to learner’s belief. We use Bayesian networks approach for learner modeling. The proposed model is based on hierarchy structure of Bayesian networks.
Keywords: Learner Model, Accuracy of Learner Model, Bayesian networks, Open Learner Model, Trust.
90. AHMAD A. KARDAN (1),
SOMAYEH MODABBERI (1),
OMID R.B. SPEILY (2),
(1)Department of Computer Engineering and Information Technology
AmirKabir University of Technology, Tehran, Iran
(2)Department of Computer Engineering and Information Technology
UromiaUniversity of Technology, Uromia, Iran
aakardan[at]aut.ac.ir
modaberi[at]aut.ac.ir
speily[at]aut.ac.ir
Section: TECH
Title of paper: A Framework to Design & Implementing Education Network

Abstract: MySpace and Facebook are just two examples of social networking sites, with millions of users. The understandable concerns created by these early and popular networks have overshadowed some amazing changes that are taking place in educational environments when the tools of social networking are being used with students and teachers. “Social Networks” are really just collections of Web 2.0 technologies combined in a way that help to build online communities. In this paper, we propose an evolving web-based learning system which can adapt itself to its learners and provide communities to interact with their friends and other learners. More specifically, the novelty with respect to the system lies in its ability to find relevant content based on members activities based on similarity and trust among them, and its ability to personalize and adapt this content based on the system's observation of its learners and the accumulated ratings given by the learners. Hence, although learners do not have direct interaction with their characteristics, the system can retrieve relevant information related to them and their situated learning characteristics. The paper describes those challenges and presents a novel proposal that combines different networking benefits to navigate learner in learning process and make educational systems more familiar and personalized.
91. MUNTEAN CRISTINA IOANA, PhD Student
Cybernetics and Statistics, Babes-Bolyai University, Romania
cristina.muntean[at]econ.ubbcluj.ro
Section: M&M
Title of paper: Rising engagement in e-learning through gamification

Abstract: Games are part of day to day life, entertaining users, but at the same time modeling behaviors. By applying game mechanics and dynamics to tasks and e-learning processes we can increase user engagement with an e-learning application and its specific tasks. While having multiple uses in commercial practices, gamification implies well established techniques similar to those found in games. We will take a closer look at the ones that are appropriate to the learning process and moreover to e-learning and analyze relevant examples.
92. MALITA LAURA, PhD Lecturer
West University from Timisoara,Faculty of Sociology and Psychology, Department of Modern Languages and Social Informatics, Romania
lmalita[at]socio.uvt.ro
Section: TECH
Title of paper: Edmodo, Schoology, Edu20, Collaborize, Sophie and ConenctYard – which educational platform to choose?

Abstract: Continuously professional development is nowadays vital in any field (as part of lifelong learning), and that is especially true for educators. More than that, in order to follow the technological trend and related educational news, the educators must also do networking through personal learning network. Day by day, new educational platforms are emerged and the educators must know their characteristics and functionalities in order to make a proper choosing decision. Among the new free educational platforms we can include, Edmodo, Schoology, Edu20, Collaborize, Sophie and ConenctYard. By using such Web 2.0 tools for teaching and learning, students can achieve learning outcomes and more than that, can enhance and develop 21st century skills. They are preferred also by teachers because they are useful tools for assessing students’ learning, being also a possible interaction and collaboration with other educators. Therefore, through this paper, the above mentioned educational platforms will be comparative analyzed, both advantages and disadvantaged being presented.
93. EBRAHIM EZATI,
KIOMARS KIMYAYI,
Payame Noor University of Guilan, Iran
E_ezati[at]pnu.ac.ir
Section: TECH
Title of paper: Enhancing English Vocabulary Learning Using SMS in Rural Areas

Abstract: Today, wireless data communications in form of Short Message Service (SMS) have gained global popularity. In Iran, particularly in rural areas, students in junior high schools have little contact with English language. Most of the time, the English language class is the only means of exposure to English vocabulary. As a result, their used vocabulary for expression is very limited. On the other hand the use of mobile phones in Iran is increasing, with everyone having at least one mobile phone and SMS becoming the most common way of communication among different people. Therefore, this great technology is capable of being used as an educational tool. The action research undertaken in this study is carried out to investigate how SMS, which is a popular mobile application among students, is able to assist learners of English as Foreign Language (EFL) in vocabulary learning. The participants were 60 students in two classes of grade three of junior high school with elementary level of English as a foreign language. One of the classes was randomly selected as experimental and the other as control group. Previous to starting the research, an interview was performed for the experimental participants to get known that all had mobile phones and also could send and receive SMS. The phone numbers of all the participants were equally recorded. The researchers categorized the names of experimental group in their own mobile phones to ease sending process. First of all, to find out if there were significant differences between students' achievement, a pretest was administered to both groups. Then during the time when the experimental and control groups were taking classroom lessons from the same teacher, simultaneously, the experimental group was receiving SMS-based teaching such as a word meaning in the form of text message and additional classroom teaching such as the meaning of the same word on the whiteboard. After that, posttests were handed out to both groups. It is worth mentioning that both the pretest and posttest were the identical modifications of Key English Test (KET). Finally, in this study, to determine the significant difference between the groups, an independent sampled t-test was employed and the results obviously showed that after receiving the SMS-based teaching, the experimental group performed better than the control group who had received additional classroom teaching.
94. POPESCU-BODORIN NICOLAIE (1), Lecturer PhD candidate
MOTOC M. IULIA (2), student
(1)Spiru Haret University Bucharest, Artificial Intelligence & Computational Logic Lab., Mathematics and Computer Science Department,
(2) Computer Science, Mathematics and Computer Science
Department, Spiru Haret University
Romania
bodorin[at]ieee.org
motoc[at]irisbiometrics.org
Section: M&M
Title of paper: Learning About the Liar Paradox, Formal Logic and Natural Language by Using Online CCBL Demonstrator

Abstract: For a very long period of time, a wrong common belief asserting that the Liar Paradox is a legal string of binary logic (well-formed formula) which has no truth value continued to alter the correct understanding of the nature of the truth and of the binary logic. When Tarski held that the existence of the pradoxical well-formed self-referential sentences is inherent in the formal languages that are semantically closed, the authority of his voice has strengthened this belief. Hence Liar Paradox is now accepted as a 'known issue', or at least as a well-known somehow wierd thing in logic. In this context a question must be asked: did Tarski or somebody else ever proved Tarski's assertion formaly? In our knowledge the answer to this question was (and still is) negative. Up to this date, it is not yet proved nor disproved that for any semanticallyclosed formal language the set of pradoxical well-formed self-referential sentences is empty but it is proved already that in binary logic, the Liar Paradox is an illegal string, a self-referential sentence which is not well-formed. This leads to a deeper and more objective understanding of the relation between the inconsistency of the natural language and the soundness of binary logic, relation which follows to be detailed and explained further in this paper and illustrated through the use of an online tool designed in AICL Lab. for this purpose, namely the Online CCBL Demonstrator.
95. DAFINEI MIHAIL (1), PhD candidate
DAVIDESCU DELIA CONSTANTA(2), PhD
DAFINEI ADRIAN (1), Associate professor PhD
ANTOHE STEFAN (1), Professor PhD
(1) Faculty of Physics, University of Bucharest,
(2) Faculty of Physics, University of Bucharest and CNEE-MEdCT,
Romania
asdafinei[at]yahoo.com
Section: M&M
Title of paper: Disambiguation of bright fringe notion through teaching Moiré patterns

Abstract: Acquisition of scientific knowledge - as justified true belief - involves perception, learning, communication, association and reasoning. Epistemology admits that the existence of doubt and uncertainty is a very important characteristic of scientific knowledge. Learning physics - as well as scientific research - have as a first step a nuanced and clear understanding of the used concepts. The separation of similar observed situations that occurs for different reason is a challenge for both teacher and student. In college education speaks on optical fringes referring to interference and diffraction patterns. This can not be an «a posteriori» knowledge because fringes patterns probably observed by student are Moiré pattern – a topic not studied in college. The paper aims disambiguation of different meanings of bright fringe notion. Appearance and observation of Moiré patterns are presented and explained. Different situation concerning appeared Moiré patterns are modeled using computer.
96. TOMA IULIAN FLORIN, PhD candidate
University of Pitesti, Romania
tif[at]tif.ro
Section: M&M
Title of paper: Semantic Querying using an Ontology-Based Information Retrieval System

Abstract: Current expectations from nowadays information retrieval systems (IRS) have grown beyond the “document contains these terms” requirement that was considered common sense 10-15 years ago. Nowadays systems are expected to return results that are relevant to the intended meaning of the query. In the general IRS usage scenario, the user is not really interested if the returned documents contain or not the words he entered in the query, but the user expects the returned documents to be relevant to the intended meaning of his query. The subject of analyzing the query (expressed as a sentence in natural language) in order to infer the meaning of the query, has spawned lots of research publications in the last 10 years, but without any large impact in the user search experience. We propose a system (the OntoSense User Interface) that guides the user in providing the query directly as a query ontology, thus providing the meaning of the query directly to the IRS. This approach is especially useful in mobile platform information retrieval scenarios where the query sentence is usually too short (very few words are used) for the IRS to match relevant documents.
97. SAVIN IRINA-ISABELLA, College teacher, Eng. PhD
“Ioan C. Ştefănescu” Technical College, Iaşi, Romania
savinisabella[at]yahoo.com
Section: M&M
Title of paper: Use of IT in the classroom - A gateway to a modern education

Abstract: Teaching - learning must be seen as a modern way of achieving efficiency by combining theoretical knowledge lessons, practice with ICT as an enabler of students incentive for creativity that contribute to unit training process - education, training a man a broad culture. It creates an environment for each student to express themselves freely, to work in teams or individually to develop digital literacy, and communication specialist. Intended to emphasize those modern strategies of action evaluative dimension to provide sufficient and varied opportunities for students to demonstrate what they know because of integrative thinking in forming a unified image of reality. Not only in curricular activities, but also in extracurricular direct involvement of students with teachers in specific activities leading to the discovery of useful skills in lessons.
98. VÂJU GEORGE, prof.
URSACHE LILIANA, prof.
DONICI CĂTĂLIN, prof.
HERMAN COSMIN, prof.
Moodle Romania, Romania
contact[at]moodle.ro
Section: TECH
Title of paper: EDU Moodle Romania Network

Abstract: After several years of local activities Moodle platform has begun tu
expand in the romanian educational environment. Moodle Romania created a
national network of institutions who uses Moodle for collaboration,
communication and social activities. In the last year of its successful strategic expansion to multiple units have collaborated on various topics. In this article is presented the work of several high schools in the country. The article is an example of good practice to inspire other schools.
[EDU Moodle Romania: http://edu.moodle.ro ]
99. YAN LIU, PhD Candidate
G. SCOTT OWEN, Dr.
RAJSHEKHAR SUNDERRAMAN, Professor Dr.
Department of Computer Science, Georgia State University Atlanta
USA
carolliu915[at]yahoo.com
owen[at]siggraph.org
raj[at]cs.gsu.edu
Section: TECH
Title of paper: An Online Education System for Teaching and Learning Chinese

Abstract: Due to the difference between Chinese character system and alphabetic writing system, learning Chinese character has always been difficult for non-native Chinese speakers. Since more and more people are interested in learning Chinese, developing affordable methods to learn Chinese efficiently becomes more demanding. This paper introduces a web-based Chinese learning environment developed with computer technologies. The purpose is to research on how to use computer technologies to help instructors and students to improve in learning Chinese. In this paper, an “Online Education System for Teaching and Learning Chinese(OESTLC)” has been developed. This system integrates the physical classroom education, online multi-media education environment, and remote education together, to provide a convenient environment to help learning Chinese. This integrated educational system is designed for native English speakers and Chinese descendents outside China who are willing to learn Chinese in a convenient, easy learning environment. This system can be used by Chinese teachers as a teaching tool and environment in a Chinese language classroom. It can also be used by students to practice their language material outside of classroom. The system covers development of ‘listening’, ‘speaking’, ‘reading’, and ‘writing’ skill by learning different topics step by step from beginner to an advanced level. During our research, fourteen students between ages 6-9 years old participated in this study in two groups. One group was used the teaching material with the computer technologies; and another did not. Students learned ten chapters with 92 new Chinese characters in thirty-two lessons. The result of the study indicated that the group using the teaching material with the computer technologies received very positive feedback from both the instructor and the students. The teaching material with the computer technologies improved not only short-term learning but also long-term memories. The Internet is chosen as the conveyance tool to deliver the interactive learning Chinese system to students.

[Computer Science - Georgia State University: http://www.cs.gsu.edu/ ]

100. STEFANESCU VALERIU, PhD Candidate
University of Bucharest, Faculty of Physics,Bucharest-Magurele, Romania
stefanescuvaleriu[at]gmail.com
Section: M&M
Title of paper: THE DIGITAL PORTFOLIO - INTERACTIVE METHOD OF ASSESSMENT

Abstract: Modern methods / evaluation are complementary methodological options that enrich the practice of avoiding routine and monotony evaluative. Valences formative support that it recommends that the successful practices for evaluation and for central objective of education, namely learning.Among modern methods of portfolio assessment is presented as a comprehensive evaluation method, longitudinal design in a sequence of time, providing the opportunity to make a value judgment based on a set of results. Different types of digital portfolios favors a pedagogy that makes an ally in charge of their child training. The focus is on capacity analysis and discrimination, the spirit of critical and reflective, the ability to argue your choice. Formation through the project INSAM provides teachers the opportunity to access a university computer system performance assessment accessible to all participants in the education process. One of the objectives of the project is developing an evaluation system to provide students and teachers tools and digital evaluation mechanisms. They will then be in digital portfolio assessment for different subjects.
101. STEFANESCU VALERIU, PhD Candidate
University of Bucharest, Faculty of Physics,Bucharest-Magurele, Romania
stefanescuvaleriu[at]gmail.com
Section: M&M
Title of paper: LABORATORY EXPERIMENTS AND INTERACTIVE MODELS OF PHYSICAL TRAINING LESSONS

Abstract: The study of physics can be achieved through a methodological diversity. Between laboratory experiment is a method of learning with a strong participatory active-specific physics. However, computer penetration in the classroom allowed the appeal through the CAI, the software simulation, which prove to be particularly useful in studying this discipline. Using interactive models using computer but should not be regarded as an attempt to replace physical experiments with the real simulations, each situation must be analyzed within each mode avantjele experimentation and in shaping the students skills range species.
102. EL HADDIOUI ISMAIL, student
Computer lab, operational research and applied statistics, Abdelmalek Essaadi University, Morocco
ismail.elhaddioui[at]gmail.com
Section: M&M
Title of paper: Learner Behavior Analysis on an Online Learning Platform

Abstract: This paper introduces the study of the learners' behavior on e-learning platform to create profiles that regroup learners according to their behavior on the platform. This system can be used by the learner-agent of an intelligent tutoring system (ITS). Thus, this system will allow us to better understand the learner in a virtual learning environment to improve the learning situation by placing the learner at the center of the learning process.
103. EL HADDIOUI ISMAIL, student
Computer lab, operational research and applied statistics, Abdelmalek Essaadi University, Morocco
ismail.elhaddioui[at]gmail.com
Section: TECH
Title of paper: Learner Behavior Analysis through Eye Tracking

Abstract: In e-learning, it is necessary to create more effective interaction between the educational content and learners. In particular, increasing motivation by stimulating learners' interest is very important. Users' eyes can be a significant source of information to analyze learner behavior. What we look at, and how we do that, can be exploited to improve the learning process. Eye tracking is the process of measuring either the point of gaze ("where we are looking") or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. This paper introduces the use of eye tracking technology to track and analyze the learners' behavior on e-learning platform. Specifically, interesting areas of the course for each learner and also the learner's emotions like level of attention, stress, relaxation, problem solving and tiredness.
104. RAILEAN ELENA, senior lecturer, reseacher
Pedagogical State University, Academy of Science, Rep. of Moldova
elenarailean[at]yahoo.com
Section: M&M
Title of paper: Google Apps for Education – a powerful solution for global scientific classrooms

Abstract: This article provides a description of possibilities provided by Google APPS for University and K-12 education. The theoretical section is written in accordance with mathematical models of learning. The practical section provide the practical guidelines for application for Google Apps for Metasystems Learning Design through concept mapping techniques and self, peer and group assessment. Advantages and disadvantages of Google Apps for Education are discussed regard to new strategy of science, math and technology competence development. The opportunities for competence knowledge based structure are provided.
105. CHETAN KUMAR G.SHETTY , student
K.V.G. College of Engineering, Information Science and Engineering branch under Visveswaraiah Technological University (VTU), Karnataka,India
chetanshettyengineer[at]gmail.com
Section: TECH
Title of paper: ExperInn e-Learning System

Abstract: This paper describes how digital world elements can be used in ExperInn e-learning systems. ExperInn e-learning sytem is constructed on the foundation of 2 important base concepts they are 1)Object /Image recognition and 2)Augmented reality and it uses web as the major part of communication between learner and ExperInn e-learning service provider. The goal of the proposed system is to increase “Learners Level of Perception (LLP)” by providing them with realistic audio-visual content when they are leaning. The driving force behind the development of this web-based database delivery mechanism is to provide the benefits of the ExperInn (Experience Innovations) e-learning system to the learners all over the world.The proposed e-learning system consists of uploading scanned images of the textbook to the web, database creation by the experts, downloading the database package by learner,downloading the software and installing the software in the computer,installing the downloaded database files and supporting files (which consists of augmented reality outputs for particular situation and many more), image recognition, color band recognition, augmenting audio-visual content. When the web camera on a PC captures the current page of textbook, the e-learning system first identifies the images on the page, and augments some audio-visual content on the monitor. For interactive learning, the proposed e-learning system exploits the color-band markers which are stuck to the end of a finger. The color-band acts like the mouse cursor to indicate the position in the textbook image. Appropriate interactive audio-visual content is augmented as the marker is located on the predefined image objects in the textbook. Since the proposed e-leaning system gives practical knowledge with audio-visual content while learning, it is expected that it will increase learner interest in that concept and encourage learners to discover.
106. AAMMOU SOUHAIB, PhD candidate
EL KHALDI MOHAMED,
EL KADIRI KAMAL EDDINE,
LIROSA, Faculty of Science, University Abdelmalek Essaadi, Tetwan, Maroc
souhaib_111[at]yahoo.fr
Section: M&M
Title of paper: Towards a model of learner based on ontology for a hypermedia adaptive system

Abstract: Any adjustment process is based on a user model. The Adaptive hypermedia systems are based on learning profile, the data increasingly numerous and voluminous must adapt to learners. Currently ontologies are a solution for representing and sharing knowledge. It is in this context that our research concerns modeling a learner in a hypermedia system. We present an ontology learning based on outcomes of cognitive theories to describe learner profiles.
107. MESÁROŠOVÁ MIROSLAVA,
CÁPAY MARTIN, PhD
Constantine the Philosopher University in Nitra, Faculty of Natural Sciences, Department of Informatics,
Slovakia
mmesarosova[at]ukf.sk
mcapay[at]ukf.sk
Section: M&M
Title of paper: Key Competences for Teaching in 21st Century

Abstract: Current trends in education in Slovakia focus at the transformation of the educational system from the point of view of the content as well as the methods. The main objective might be formed as follows: give the students the opportunity to learn how to learn and help them to succeed in the process. Several key competences were formulated to enable the creation of the system that would reflect the needs of modern society. The paper deals with the aspects of modernization of the educational process mainly from the point of view of ICT and implementation of e-learning. Furthermore, we concentrate on the competences of the teachers that they need to gain and practice for successful teaching.
108. JALOBEANU MIHAI-STANISLAV, Professor Dr.
Computer Science Faculty, „Vasile Goldiș” Western University of Arad,
Romania
jalobeanu[at]uvvg.ro
Section: TECH
Title of paper: Web-based teaching of a Computer Graphics course in a Computer Science Faculty

Abstract: The paper summarizes the author's research, material selection, reevaluations, successive changes in topics, and some final results, after four years of the delivery at distance of a Computer Graphics course to undergraduate CS students at their 6th semester. In its final version, in a top-down attempt, this course is primarily focused on digital photography, discussing today digital photo devices as complex dedicated computing systems, and jointly discovering the photo transforms into the Web space, through the on-line photo-editors. In a virtual group, especially organized, and dedicated to this course, students are encouraged to discover the DSLR offers and shooting options, experimenting through taking new pictures, building (and sharing in the group) their own photo-albums at Picasa Web (PhotoBucket, or other similar Web2.0 photo-services). To understand the role and potential of the usual photo-transforms, different on-line photo-editors, like Picnick, or Photoshop.com are considered, and interpreted as CG virtual laboratories. Latter comparing them with locally installed powerful graphics editors, like GIMP, Inkscape, or Adobe Photoshop.
109. STĂNESCU IOANA ANDREEA, Researcher
PIKI ANDRIANI,
CIRNU CARMEN ELENA,
Advanced Technology Systems, Romania
ioana.stanescu[at]ats.com.ro
Section: M&M
Title of paper: Bridging the Gap between Industry and Education: the Impact of Social Networks

Abstract: The paper summarizes the author's research, material selection, reevaluations, successive changes in topics, and some final results, after four years of the delivery at distance of a Computer Graphics course to undergraduate CS students at their 6th semester. In its final version, in a top-down attempt, this course is primarily focused on digital photography, discussing today digital photo devices as complex dedicated computing systems, and jointly discovering the photo transforms into the Web space, through the on-line photo-editors. In a virtual group, especially organized, and dedicated to this course, students are encouraged to discover the DSLR offers and shooting options, experimenting through taking new pictures, building (and sharing in the group) their own photo-albums at Picasa Web (PhotoBucket, or other similar Web2.0 photo-services). To understand the role and potential of the usual photo-transforms, different on-line photo-editors, like Picnick, or Photoshop.com are considered, and interpreted as CG virtual laboratories. Latter comparing them with locally installed powerful graphics editors, like GIMP, Inkscape, or Adobe Photoshop.
110. STĂNESCU IOANA ANDREEA (1), Researcher
ŞTEFAN ANTONIU (1),
ROCEANU ION (2),
IVAN MARTINEZ ORTIZ (3),
(1) Advanced Technology Systems,
(2) "Carol I" National Defense University, Advanced Distributed Learning Department,
Romania
(3)Universidad Complutense de Madrid
ioana.stanescu[at]ats.com.ro
Section: TECH
Title of paper: Principles of Serious Games Interoperability

Abstract: As serious games (SG) emerge as a new opportunity for education, the research on interoperability remains a challenge due to the complexity of SG in comparison with the traditional learning content. The opportunity for SG interoperability lies in the fact that SG development is at an early stage, which facilitate sustainable behaviours and standards adoption. This paper presents the premises for the development of a Serious Games Multidimensional Interoperability Framework that would enable educators and developers reach a common understanding and implement cost-efficient, qualitative SG interoperability solutions. The analysis considers the three key topics that impact SG interoperability: the components included in a serious game, the ecosystem where the serious game will be implemented and external factors that go beyond the core technical aspects of a serious game.
111. TUNEA ALINA-GABRIELA, PhD Candidate
University of Bucharest, Faculty of Mathematics and Computer Science, Doctoral School in Informatics, Romania
alina_boca[at]yahoo.com
Section: M&M
Title of paper: Protein Folding Problem

Abstract: One of the most important problems in computational molecular biology is to estimate the tertiary structure of a sequence of amino-acids for a protein. In 1992 and 1993 the first articles were published containing the first demonstrations for the folded protein. Folded protein is a challenging problem of computing and is an NP-hard problem (NP-hard) even when the configuration is restricted to a grid (lattice). A successful method for solving this problem would have many implications in many areas including structural biology, genetics and medicine. Programs are needed for efficient protein structure calculation. But even for simplified models using grids (lattices), the problem of predicting protein structure appeared to be NP-hard, and yet there is a polynomial algorithm One of the most studied model abstractions of a protein structure is the hydrofob polar model (HP) - Dill's model. Many algorithms have been made using 2D and 3D models in different varieties of grills. The HP is based on the observation that hydrophobic forces are important forces for the problem of the folded protein. In this model, a protein is represented as a linear sequence of amino acids consisting of two types: hydrophobic amino acids represented by H and hydrophilic or polar amino acids represented by P. Calculating the functional structure of the amino acid structure is difficult as the space for possible structures is very large, making it difficult to search the “minimum energy” structure. For the sequence: HPHPPHHPHPPHPHHPPHPH with L = 20, the energy was calculated for the 83,779,155 possible valid conformations . Although the sequence is very simple, and the number of possible conformations is very large, optimal conformations are very rare and very difficult to obtain. The amount of optimal conformations is very small and is approximately equal to… . For example, from the 83,779,155 possible conformations, only 4 of these have optimal energy -9 as only other 96 of these have -8 as optimal energy. It was proposed a number of search methods to find optimal conformation for two-dimensional HP models and also three-dimensional models.
112. ŞTEFĂNESCU CORNELIA, PhD Lecturer
D.P.I.P.P Focsani, University of Bucharest, Romania
cornelia.stefanescu[at]yahoo.com
Section: M&M
Title of paper: Technical and technological skills of teachers

Abstract: The model requires a professional teacher training and skills development of the cognitive sumum (related knowledge and skills involved in planning, organizing, preparing lessons, and those gained from the experience gained from classroom interaction and participation in activities methodical and scientific), affective (related to relations with students, other teachers, family and community), conative (related to assessment, self-evaluation and improvement of professional benefit) and practical (training and skills development related to practical driving and technical course of business type) with a double nature: technical and teaching, in preparing content, relational, educational and social adaptation to the interaction of class, school and community. Among them, acquire knowledge and skills related to operations necessary to use information technology in education and communication require particular attention because the teacher from the storage of this knowledge is through practice in class, user and promoter of modern techniques in education. Thus, in the era of computerized pedagogy, modern education requires the teacher's greater dynamism, an extended distributivity to school problems and adapt quickly to new educational demands.
113. VELEA SIMONA, Researcher
Institute for Education Sciences Bucharest, Romania
simona[at]ise.ro
Section: M&M
Title of paper: ICT in education: responsible use or a fashionable practice. The impact of eTwinning action on the education process

Abstract: The importance of new technologies in education is widely recognized, becoming in the last decades a fitting reason for the speech on education at all levels - curriculum and didactic practice, teacher training, development of schools, educational policies or administration of the education system. Against this background of enthusiasm that characterizes early stages of any new phenomenon, there is a risk of losing sight of key issues regarding the real impact on teaching practice, the relevance for the needs and interests of students, or usefulness of approaches for the main actors and beneficiaries of the education system. Starting from the eTwinning experience, the article is trying to bring into light the benefits of ICT integration in education, as well as several critical issues, in order to shape some solutions for improvement.
Keywords: education, new technologies, impact of ICT
114. MADKOUR MOHCINE, PhD candidate
Computer Sciences Department of School Mohammadia of Engineers in Rabat, Morocco
mouhcine.madkour[at]gmail.com
Section: TECH
Title of paper: An Ontology-based Context Modeling for Vehicle Context-aware Service

Abstract: Computing becomes increasingly mobile and pervasive today; these changes imply that applications and services must be aware of and adapt to their changing contexts in highly dynamic environments. Now a days, Vehicles have become an increasingly important and exciting test bed for ubiquitous computing (UbiComp), However, Context-aware vehicle service to enable high adaptation of service to driver,vehicle or even road in ubiquitous environment is still little addressed in the literature. The Context management in pervasive computing environments must reflect the specific characteristics of these environments, e.g. mobility, resource-constrained devices, or heterogeneity of context sources. Although a number of context models have been presented in the literature, none of them supports all of these requirements to a sufficient extent at the same time. This paper focuses on building an ontology modeling approach for Context Management in Intelligent Pervasive Middleware for Context-Aware Vehicle Services. To support contextawareness, we embed capabilities of context modeling and context reasoning in a ontology-based Context System , which focuses on management of the context and generates a consistent model which promises the common information representation and facilitates a development of context-aware services.
115. FLORIN GIRBACIA,
TIBERIU BUTNARU,
DORU TALABA,
SILVIU BUTNARIU,
ANDREEA BERARU,
Transilvania University of Brasov, ROMANIA
garbacia[at]unitbv.ro
Section: TECH
Title of paper: An approach for mechanisms teaching using haptic systems

Abstract: This paper presents a methodology and a prototype system for teaching mechanisms in mechanical engineering courses by using haptic devices. In the first part of the paper is presented the development of a custom haptic system with 1 DOF including a MAXON motor with an EPOS controller. Then, it is presented the proposed methodology which integrates the developed haptic device for the specific case of articulated mechanisms. In order to increase the realism of the simulation, the virtual mechanism model is co-located in space with the user’s real hand using augmented reality techniques and see-through featured head mounted display. For this purpose the mechanical system used for the experiments is composed by one or more real and virtual elements and joints ( for example a crank linked to a torque controlled electrical motor). The used software, hardware and methodology as well as the results are described in detail,. The advantage of this system is the use of inexpensive haptic equipment for intuitive learning of the simulation of the mechanism.
Topics: VR/AR and mixed-based applications for education & training
116. CRENGUTA M. BOGDAN, Lecturer PhD
ALEXANDRU F. DINCA, MSc Student
DORIN M. POPOVICI, Associate Prof. PhD
Mathematics and Informatics, Ovidius University of Constanta, ROMANIA
cbogdan[at]univ-ovidius.ro
Section: TECH
Title of paper: A Brief Survey of Visuo-Haptic Simulators for Dental Procedures Training

Abstract:Recent advances in haptic technology and the wider availability of the haptic devices allow developers to construct visuo-haptic interfaces and simulators employed to simulate especially medical procedures. The visuo-haptic simulators combine visual and tactile information and provide training scenarios which help gaining or improving the trainee’s skills. In this paper we review visuo-haptic simulators for dental skills training. We explore these systems focusing on the simulated dental procedure, the models of the real objects from both perspectives: visual and haptic, and the system evaluation. Regarding the evaluation we were interested in the methodology employed for evaluation, the number of evaluators considered in the process and its results. The results showed that the visuo-haptic simulators may help trainees to develop dental skills and most of the existent systems need to be improved in order to provide realistic simulations.
117. R.C.W. SUNG (1),
J.M. RITCHIE (1),
T. LIM (1),
R. DEWAR (2),
N. WESTON (2),
(1) Heriot-Watt University, Edinburgh, United Kingdom
(2) Renishaw PLC, Edinburgh, United Kingdom
r.c.w.sung[at]hw.ac.uk
Section: TECH
Title of paper: Knowledge Capture inside a Haptic Soldering Environment

Abstract: In the electronics manufacturing industry, soldering plays a key role in the process, whether it is carried out manually, semi-automatically or fully automatically. Even though the basic techniques in manual soldering are comparatively straightforward, to master it at a high level still requires a lot of time and effort. The research presented in this paper aims to identify the motor skills involved in soldering and the ability to recognise when a soldering process is likely to go wrong. If this soldering knowledge was able to be captured, this would allow the development of automated soldering processes that work more efficiently. By simulating the manual soldering process in a haptics environment, the aim is to employ automated user logging to investigate human hand dexterity and learn how novices and experts operate differently. A pilot study was conducted to compare users carrying out a basic soldering task in real-life and in the haptic environment. By automated parsing of the logfiles obtained from the soldering sessions, important user actions were extracted and formalised using several knowledge representations. Future work will involve developing a more sophisticated haptics environment and to conduct a more intensive user trial involving more users.
Keywords: Haptic simulation, soldering, knowledge capture
118. BARNA IANTOVICS (1),
FLORIN F. NICHITA (2),
(1) Petru Maior University of Targu Mures, ROMANIA
(2) "Simion Stoilow" Institute of the Romanian Academy
Florin.Nichita[at]imar.ro
Section: TECH
Title of paper: The Energy and the Entropy of Hybrid Multi-Agent Systems

Abstract: This paper could be seen as a transdisciplinary paper. We first review some history facts about artificial intelligence and our previous research. Then, we explain the meaning of two concepts coming from physics, energy and entropy, giving plenty of examples of how these concepts were adapted in other fields of study. We then propose the use of some concepts (efficiency, energy, entropy and transdisciplinary distance) in the study of hybrid multi-agent systems deriving some equations for them. Finally, we refer to other thermodynamic accounts within multi-agent systems, discuss on the results presented in this paper, and conclude with some remarks on knots.
119. RADU RĂDESCU, PhD
VALENTIN PUPEZESCU,
MIHAI URECHE,
Polytechnic University of Bucharest,Applied Electronics and Information Engineering Department, ROMANIA
radu.radescu[at]upb.ro
Section: SOFT
Title of paper: The New Graphic Tools In The Easy-Learning Platform

Abstract: The present paper aims to present the new graphics tools module developed for the Easy-Learning online platform. The Tools module is very useful in the study of waveforms, coding and modulation, which requires for learning a well-defined and suggestive graphic display. It can be used as a laboratory segment on its own or as a part of a practical session of any study discipline involving graphic tools.
120. CAMELIA CHISĂLIŢĂ-CREŢU, PhD
Babes-Bolyai University of Cluj-Napoca, Computer Science Department, Faculty of Mathematics and Computer Science, Romania
cretu[at]nessie.cs.ubbcluj.ro
Section: SOFT
Title of paper: Refactoring Impact Formal Representation on the Internal Program Structure

Abstract: Refactoring is a commonly accepted technique to improve the structure of object-oriented software. The refactoring impact on the internal program structure representation may be expressed as the affected node and edge number within the studied abstract syntax tree. New formalisms on refactoring description are approached and applied to an experimental source code case study.
121. JÉRÉMY CORMIER,
DENIS PASCO,
CÉDRIC SYLLEBRANQUE,
RONAN QUERREC,
Université Européenne de Bretagne - ENIB,
LISyC-Laboratoire d’Informatique des Systèmes Complexes,
CERV-Centre Européen de Réalité Virtuelle, France
{cormier,pasco,querrec}[at]enib.fr
syllebra[at]didhaptic.com
Section: TECH
Title of paper: VirTeaSy a haptic simulator for dental education

Abstract: Implantology is now in full development. However, although different types of training exist, they all suffers from the same problem: the training by practice. The aim of the project VirTeaSy is to propose for the implantology a solution of global formation, using virtual reality. This article will show the VirTeaSy project from a technical and
educational point of view; and explain the contribution of the activity analysis in the design of the simulator.
Keywords: dental surgical simulators, haptic feedback, virtual reality, VET, Activity analysis
122. NICOLETA DUŢĂ, PhD candidate
University of Bucharest
nico.duta1[at]gmail.com
Section: M&M
Title of paper: Training Teachers University - some reflections on the development of digital competence in the knowledge society

Abstract: In this article from the reflections on the major transformations and challenges of the Knowledge Society, and the main implications of Information and Communication Technology (ICT) on higher education, universities, and specifically on the development teaching professional at this level, both in its profile, functions and roles, as in their training and skills. The main objective of this article is to present the functions and digital skills to be developed by faculty to function adequately as a Teaching Professional in the Knowledge Society.
123. TOMMMY FORSELL,
SenseGraphics AB, SWEDEN
tommy.forsell[at]sensegraphics.com
Section: TECH
Title of paper: SenseGraphics - Medical Simulators Built on H3DAPI

Abstract: H3D API, SenseGraphics flagship product, is a dual commercial and GPL (open source) licensed software that has been recognized by many in the haptics industry as an ideal development platform for multi-sensory applications. H3D API uses the open standards X3D and OpenGL, and leverages on a diverse range of haptics platforms and technology including those of SenseAble, Novint and ForceDimension. We also offer professional haptic training, support and consulting services, as well as custom hardware solutions.
Keywords: haptics, medical simulators.
[SenseGraphics AB, SWEDEN - http://www.sensegraphics.com
- SenseGraphics Display and technology featured on BBC News - http://news.bbc.co.uk/2/hi/uk_news/wales/8435233.stm
- Touch enhancing Virtual Reality- http://www.physorg.com/news177325903.html ]
124. DELIA OPREA, AeL Educational Content
MONICA FLOREA, Head of Unit European Projects
SIVECO Romania, Bucharest, România
delia.oprea[at]siveco.ro
Section: M&M
Title of paper: RENOVA - A Knowledge Transfer and Framework Construction for Nursing Staff across Europe to Develop Professional Skills as Managers

Abstract: RENOVA is a Leonardo da Vinci Transfer of Innovation project which belongs to the Lifelong Learning Programme. RENOVA mainly addresses to the nursing community, who are already practicing nursing and who want to develop organizational and managerial skills. The project consists in preparing and deplying training pilos, organized both in Poland and Romania, based on the transfer of French know-how and expertise and using face-to-face and eLearning sessions .
Keywords : health management, nursing community, e-Learning, portal, lifelong training