ICVL 2010

List of the AUTHORS and PAPERS / List of authors and papers subscribed for presentation / 2007


Last updated: 2007-09-21

"All what is correct thinking is either mathematics or feasible to be transposed in a mathematical model."
Grigore C. Moisil
(1906-1973)- Computer Pioneer Award of IEEE (1996)

"Learning is evolution of knowledge over time."
Roger E. Bohn
, 1994

Id.

Name, Title, Affiliation, Country

Section, Title of paper, Abstract of paper

0. ADĂSCĂLIŢEI ADRIAN,
Professor PhD
GÂLEA DAN,
"Gh. Asachi" Technical University, Iaşi, Romania
aadascal@ee.tuiasi.ro
dan.galea@datainvest.ro
Section: M&M
Title of paper: Using e-Learning to Optimize Human Resources Training on the Job in Simulated Enterprises

Abstract: Basic educational challenge is to use educational innovation in the form of virtual learning organization development and implementation. The field of e-business is multidisciplinary and in this way it is needed to develop cross fields educational environment useful for every field of studies relevant for present business. The challenge is to develop such an environment to enhance all socio-economic and technical aspects of teaching which will be supported by modern ICT solution. APPEL “Leonardo da Vinci” project elearning framework is an innovative approach to create a technology-based environment where students will have to react to the direct repercussions of decisions using appropriate tools in order to adapt to the continuously changing business environment. In the paper two cases as examples of innovative teaching methods for e-marketplaces and e-business are presented. This is followed by presentation of the initiative of APPEL project development for integration of research and practice for teaching of e-business and e-marketplaces.
[http://ee.tuiasi.ro]
1. ROCEANU ION,
Professor PhD
Director of the Advanced Distributed Learning Department
"Carol I" National Defence University, Bucharest, Romania
iroceanu@gmail.com
Section: M&M
Title of paper: E-education versus e-training. Life Long Learning perspective

Abstract: This article makes a short comparative analysis between education and training from prospective of adult learning based on ICT, which called e-training and e-education. It is true that speaking about those aspects is very difficult to define a boundary regarding the objective and aims of permanent learning, but is obviously that in terms of e-learning technology there are some differences. The differences occur when the system is set-up to deliver the knowledge and competencies, digital content is developed and how to provide the tutorial activity.
Keywords: e-content, e-education, e-training, adult learning
[http://adl.unap.ro]
2. JAFAR ASKARI ARANI,
Ph.D.,
English Department, Kashan University of Medical Sciences, Iran
askari@kaums.ac.ir
Section: M&M
Title of paper: M-Learning from a Cell Phone: Improving Students’ EMP Learning Experience through Interactive SMS Platforms

Abstract: Introduction & Background: Virtual learning communities are radically redefining the traditional language learning classroom, where computer-assisted language learning (CALL) is being replaced by mobile-assisted language learning (MALL), with increased use being made of wireless networked mobile computers to facilitate internet based language learning. Meanwhile, cell phones are becoming ubiquitous, with students presuming their right to personal use during class, frustrating teachers who regard this as disruptive. M-Learning is defined as the teaching and learning processes through the use of mobile and handheld devices such as cell phones, Personal Digital Assistants (PDAs), laptops, and tablet PCs. M-Learning is the ability to receive learning anytime, anywhere, and on any device.
Objective: This paper aims to describe the development of a mobile-based interactive learning environment (MOBILE) in classroom as well as to understand the impacts that mobile applications such as short -message-services (SMS) can have on students’ EMP (English for Medical Purposes) learning experience.
Method & Material: A brief description of the system as well as the trial that took place is presented. Based on the literature described on mobile technologies and ICT in the classroom and pedagogy, two new classroom dynamics were designed, applied and evaluated i.e. Open Channel and M-quiz. Subsequently a discussion of the survey results, obtained from 40 students of medicine studying the EMP course, is presented.
Findings &Conclusion: The findings indicate that students and instructors can benefit from the additional channel of communication in the classroom. The lecturer perceived a gain of quality and quantity of feedback from the students. The research implies that students are of the opinion that the system was useful - making classes more interesting and interactive (over 90%). The post-project feedback on a Likert scale gives strong evidence that “open channel” was found to be an especially useful, efficient and preferred method of communication (94%), in comparison to the traditional “raising hands” method of asking questions (6%). Overall, the main inhibitors for adoption of SMS in the classroom, among other challenges, were time constraints (20%) and the cost of text messages (52%), rather than a perception of the systems value.

Keywords: M-Learning; EMP; Cell Phone; SMS; MOBILE; CALL; MALL

3. VLADA MARIN,
Ph.D.,
University of Bucharest, Romania
vlada@fmi.unibuc.ro
JUGUREANU RADU,
Prof., eContent Manager
Siveco Romania SA, Romania
radu.jugureanu@siveco.ro
Section: TECH
Title of paper: E-Learning Technologies - Achievement and Perspectives

Abstract: Information Society has led to the use of IT&C as a reference point for systemic changes in educational systems, and challenges have been shaped, in the beginning, on three major directions, having as starting points the Lisbon and Feira Summits: equipping schools, training teachers and providing the necessary resources.
[www.unibuc.ro/en | www.siveco.ro]
4. DUMITRESCU BOGDAN,
IT Instructor,
bogdand@credis.ro
COROMA ALINA,
Student
LADA ANDRA,
IT Instructor,
University of Bucharest, Romania
Section: SOFT
Title of paper: WebVEx

Abstract: This project was developed to fullfill the ideas of teachers that wanted a flexible and powerfull tool in evaluating the students.The WebVEx is a testing tool developed by our team to serve teachers test the students knowledges. Simple and modular fits in every learning center.
5. MUNSAKORN NUTTANUCH,
Full-time instructor,
Language Institute, Bangkok University, Thailand
nuttanuch.m@bu.ac.th
Section: M&M, Exhibition
Title of paper: FACTORS AFFECTING THE STUDENTS’ SATISFACTION ON SELF-STUDY COMPUTER LANGUAGE LABORATORY AT BANGKOK UNIVERSITY

Abstract: The objectives of this research were 1) to study factors affecting the students’ satisfaction on self-study computer language laboratory at Bangkok University. 2) to compare the students’ satisfaction on self-study computer language laboratory as classified by their gender, faculty, English course, English competency, and computer literacy. The instruments used for collecting data were a questionnaire and an interview. Proportional stratified random sampling was employed to formulate a sample of 400 students at Bangkok University from 9 faculties who had taken four different courses: Fundamental English I, Fundamental English II, Intermediate English, and Advanced English. These students answered through the questionnaire which asked about their satisfaction on self-study computer language laboratory in a form of Likert’s five-rating scale. The data were statistically analyzed in terms of mean and standard deviation, T-test, One-Way Analysis of Variance. The structure-based interview was conducted with 16 students from 9 faculties, and the data were used to support the quantitative results of the study.
The findings of this study were as follows:
1.The majority of students at Bangkok University expressed their satisfaction on self-study computer language laboratory regarding the content and evaluation, computer system and equipment, learning environment in computer language laboratory and service time, the service of computer language laboratory technicians at a high level.
2.There was no statistically significant difference found in the students’ satisfaction on self-study computer language laboratory in terms of gender, English competency, and computer literacy at .05 level.
3.There were statistically significant differences found in the students’ satisfaction on Computer Language Laboratory as classified by faculty and English course at .05 level.
(www.bu.ac.th/english/)
6. CHIEN LI-REN,
BUEHRER J. DANIEL,
YANG CHIN-YI,
National Chung Cheng University,
Department of Computer Science and Information Engineering
Taiwan, R.O.C.
clj@cs.ccu.edu.tw
Section: M&M
Title of paper: An adaptive learning environment in the DICE system with a TDD model

Abstract: We introduce an adaptive learning environment named DALM (DICE adaptive learning model) based on DICE test-driven development (TDD) model that was implemented in a parse-tree based automatic on-line grader named DICE. There are three variables in DALM. The individual differences variable (I) classifies the learners into several groups. The training method (T) tells which TDD model is chosen in DICE. The learning outcome (O) presents the learning performance of learners with an individual difference level and the chosen TDD model. The learning outcome is related to the individual difference and the training method, denoted as O = f (I, T). A model learning phase will rank the pair by learning outcomes. The learner will be adapted to the best fit training method (T) by his/her individual difference (I), based on the results of the model learning phase. We expect that such an environment can adapt to different kinds of learners to find suitable DICE TDD teaching units.
(National Chung Cheng University)
7. TAMAS CARMEN DANIELA,
Teacher of Mathematics,
School no.1 "Iorgu Radu", Barlad, Romania
danatamas@yahoo.com
Section: M&M
Title of paper: Alternative ways in approaching Math

Abstract: Since 2005 my school is involved in a school development Comenius project, "PROLINE" (project orientated learning in networks). It’s main aim: introducing ICT in regular classes, especially Math. During these years I had used alternative ways to approach Mathematics, such are: web-quests, educational games, interactive lessons, virtual lessons in AEL (electronic assistant for high-schools), interactive quizzes, using Yahoo-groups for homework assistance and starting 2006 interactive whiteboard, from year 1 to year 6, in cross-curricular classes, extra-curricular activities related to the project, as well as in regular Math classes.
The aim of this paper is to present the impact of using these new ways mainly on the pupils, but also on the teachers and the school, as well as presenting two of the outcomes made with the pupils in year 5: an interactive Math dictionary for fifth grade and a e-brochure of useful web-sites.Advantages of using these alternative ways are:
1) Web-quests - the pupils construct their own knowledge and so learn more thoroughly, takes advantage of more learning styles (aural, kinesthetic, visual), learn to work in teams, they themselves decided how to divide the labor according to the team members’ interests and talents; pose real problems, challenging pupils to generate and test ideas for significance and usefulness;
2) Using the yahoo-group for homework assistance - Encouraging to continue in spite of their initial mistakes, correction of exercises in an interactive way to guide the pupil, contact with the teacher by email, a forum for questions, contact with the teacher and other pupils on an interactive chat;
3) Educational Games - learning mathematics is more pleasant and more fun, pupils aim to improve their mathematics result to the best of their potential, no matter how long it takes, the improving results are recorded and this encourages the pupils, the same series of exercises can be redone several times; pupil concentrates better in front of his PC than in a class; the system of accumulating points as one goes along stimulates the pupil to succeed;
4) Interactive lessons and quizzes - each pupil can progress at his own rhythm; no lassitude because the selected statements are presented vary unceasingly and in a random way; the anchoring of errors is avoided because the exercises are corrected immediately; an interactive correction is proposed in order that the pupil can begin the exercise again -part of the process is to allow the problem through to its resolution; the pupils are often requested to play an active role in the correction; they do not receive the solution in a passive way, they are guided stage by stage through the correction to the correct answer;
5) Interactive whiteboard - allow more varied, creative and seamless use of teaching materials; encourage learner participation, through the ability to interact with materials on the board; learners do not need to use a keyboard to interact with the technology, increasing access for learners with disabilities; allow tutors to share and re-use materials, through the save and/or print features of the whiteboard, thereby reducing workloads.
(AEL - www.advancedelearning.com/ | Comenius)
8. HAQUE E. MOHAMMED,
Professor Dr.,
Department of Construction Science, College of Architecture
Texas A&M University, USA
mhaque@tamu.edu
Section: M&M
Title of paper: n-D Virtual Environment in Construction Education

Abstract: The 21st century’s information technology has proven an untapped resource for construction engineering and technology classrooms. As the modern-day student becomes more epitomized with a passion for the interactivity of the mouse and keyboard, it has become essential that the classroom offer an engaging method of learning. Construction industry in today’s world is becoming enormously complex as project sizes are increasing and project duration are decreasing. At the same time designers are conceptualizing ever-complex designs, which no longer can easily be comprehended by 2D drawings. Despite the excellence of enthused educators and various textbooks, the associated rigorous theories and rhetoric make it a tedious academic hurdle for numerous students. Traditional approaches of understanding construction processes through field trips have always been hindered by logistic difficulties. In addition to the risks involved with these field trips, designated sites may not be at the particular stage of construction during the academic semester to demonstrate the multiple facets within a short duration of the trips. However, using multidimensional (n-D) visualizations, animations, virtual reality and walkthrough of various structures in virtual environment students receive the understanding absent from the traditional approach. The purpose of this paper is to demonstrate various design and construction visualization techniques in desktop virtual environments including image visualization, virtual reality, design animation, walk-through, time-space relationship visualization in 4D (3D+Schedule), and time-space-cost relationship visualization in 5D (3D+Schedule+Cost). The techniques demonstrated through virtual models can potentially be valuable tools not only in the classroom lectures, but also as effective learner-centered self-directed tools.
(www.tamu.edu)
9. SAHIN MEHMET,
MARAVELAKIS EMMANUEL,
BILALIS NIKOLAOS,
YALDIZ SULEYMAN,
ANTONIADIS ARISTOMENIS,
UNSACAR FARUK,
Mechanical Department, Technical Science College, Selcuk University, Konya, Turkey
Dept of Production Engineering and management, Technical University of Crete, Chania, Greece
Dept of Natural Resources & Environment, Technological Educational Institute of Crete, Chania, Greece
mesahin@selcuk.edu.tr
Section: SOFT
Title of paper: Virtual Training Centre For CNC: A Virtual Training Environment

Abstract: It is a fact that virtual training has been a scope of interest for vocational training for a very long time. However, it needs more time to be more common in all specific training fields. This paper presents the development of a Virtual Training Centre (VTC) to promote and reinforce Vocational Training in Computer Numerical Control (CNC) Machines. "Virtual Training Centre for CNC" is a multilateral LdV project and of high importance in terms of virtual teaching and learning in vocational education and training. This virtual training environment is based on a common curriculum developed by the project partners. Since it is an interactive training tool, accessibility is the most important advantage over other training tools in VET.
(www.selcuk.edu.tr | www.tuc.gr/ | www.teicrete.gr/)
10. SAHIN MEHMET,
MIHAI AURA,
Selcuk University, Technical Science College, Turkey
"Gh. Asachi" Technical University of Iasi, Faculty of Leather and Textile Engineering, Romania
mesahin@selcuk.edu.tr
Section: M&M
Title of paper: Attitude of VET Trainers towards Virtual Training in Turkey and Romania

Abstract: Virtual learning and teaching has been a scope of trainers as well as trainees in vocational education and training field. Traditional ways are being replaced by computer-assisted approaches, the main tools of which are web-based virtual training environments, interactive CDROMS, etc. However, the use of these training tools is not so common as in other fields of teaching and learning. This paper aims to presents the attitudes of trainers towards virtual training tools employed in VET organisations at university level in Turkey and Romania. The present status of virtual training from trainers’ perspective is determined based of focus group interview technique. Te data is evaluated using qualitative research approach. The findings indicate that most of the trainers employed in VET organisations in both countries need more knowledge about virtual training environment itself and how to use it.
(www.selcuk.edu.tr | www.tuiasi.ro/)
11. NICOLAE IRINA ELENA,
Ph.D., Professor,
DINICA LIVIA,
School Inspector,
School Inspectorate of Bucharest, Romania
irinanicolae2001@yahoo.com
Section: M&M
Title of paper: 3D multimedia aplications in e-learning physics

Abstract: Teaching by means of a strategy game, learning physics while grading from one level to another, these are the ultimate aims of the product. Target: anyone who or has to learn physics, but prefers a PC game rather than a standard book. By trying to overpass the rigid borders imposed by the multimedia applications, we switched over from a 2D view of the contents to a far more suitable 3D perspective. While choosing some chapters from the Mechanics as a demonstration of the proposed method, the game frame makes the acquired information easier to remember and accessible in a more pleasant way in which one gains knowledge and uses it in studying certain interactive experiments corresponding to the chapters which are taught.
(http://www.lbi.ro/)
12. NICOLAE IRINA ELENA,
Ph.D., Professor,
"Tudor Vianu" National College of Computer Science
Bucharest, Romania
irinanicolae2001@yahoo.com
Section: M&M
Title of paper: Studying molecular movement in virtual environment

Abstract: The paper ahead describes the activity of a computer program wrote in Visual Basic, program I wrote with the purpose of simulating molecular movement of the of the ideal gas and which, due to the improvements done to it, proves to be a good virtual instrument in research of some aspects specific to the thermal agitation of real gas molecules. The program can both be used as a study instrument and as a didactic instrument. One of the important conclusions we deduce from the observation of its working way and from the analysis of the programs construction is that the curve of the isothermal transformation is not affected by the fact that the gas molecules do not follow a Maxwell Boltzman speed distribution or any sort of distribution of this type. I assume that such recentness I worth analyzing.
(http://www.lbi.ro/)
13. LEGG K.L.,
Professor,
Department of Technology, University of Central Lancashire, United Kingdom
lklegg@uclan.ac.uk
GALIS M.,
Professor,
Department of Machine Tools and Industrial Robots, Technical University of Cluj-Napoca, Romania
mircea.galis@muri.utcluj.ro
Section: TECH
Title of paper: Virtual manufacturing environments-the future of education in manufacturing

Abstract: This paper presents some considerations about Virtual Manufacturing and the way in which the Virtual Manufacturing Environments are used in teaching/learning/e-learning. The aspects of information transfer/acquisition by using images are outlined too. The paper presents the structure of an e-learning module in manufacturing engineering, achieved by the authors, and points out some relevant examples. Finally, the way, in which users can manipulate a Virtual Manufacturing Scene via the Internet, is shown.
(http://www.uclan.ac.uk/ | http://www.utcluj.ro/)
14. LEGG K.L.,
Professor,
HOLIFIELD P.,
Dr.,
Department of Technology, University of Central Lancashire, United Kingdom
lklegg@uclan.ac.uk
GALIS M.,
Professor,
Department of Machine Tools and Industrial Robots, Technical University of Cluj-Napoca, Romania
mircea.galis@muri.utcluj.ro
Section: M&M
Title of paper: Case studies in the UK Knowledge Transfer Partnership Programme

Abstract: This paper introduces the UK Knowledge Transfer Partnership (KTP) programme as a mechanism for technology transfer between academic institutions and commercial organisations in the UK. The paper outlines the aims, objectives and organisation of the programme, then explains its operation through 2 case studies, one of a small manufacturing company and the other being a medium sized manufacturing company. Each company had their own specific objectives and programme of work, which were aimed at significantly impacting on their future competitiveness. These are presented, with an explanation of how the KTP programmes were implemented and the results achieved.
(http://www.uclan.ac.uk/ | http://www.utcluj.ro/)
15. GALIS M.,
Professor,
Department of Machine Tools and Industrial Robots, Technical University of Cluj-Napoca, Romania
mircea.galis@muri.utcluj.ro
LEGG K.L.,
Professor,
Department of Technology, University of Central Lancashire, United Kingdom
lklegg@uclan.ac.uk
Section: M&M
Title of paper: Education in Manufacturing Engineering by 3D interactive Virtual Models

Abstract: This paper introduces the main topics related to the Simulation Based Learning. The paper outlines the advantages of this education technology, then explains its operation through some case studies achieved by the authors.
(http://www.uclan.ac.uk/ | http://www.utcluj.ro/)
16. YALDIZ SULEYMAN,
Prof. Dr.
NESELI SULEYMAN,
Lecturer
Technical Science College, Selcuk University, Konya, Turkey
syaldiz@selcuk.edu.tr
Section: M&M
Title of paper: WEB-BASED LEARNING IN MECHANICAL DESIGN

Abstract: Nowadays virtual learning is regarded as one of the most important approaches in VET as well as in other educational fields. This paper is based on an experimental period in which a virtual training environment (www.autocadokulu.com/portal/index.php) was used to train the students virtually in machine designing. After the training period, the successes rate of the previews year and this experimental period were compared. In addition, the students were interviewed regarding the advantages of virtual learning. The results obtained from both the tests and the interview show that students are much more interested in virtual learning and they mostly find it useful. However, it seems that both the trainees and the trainers should be encouraged and technically supported to make full use of virtual learning environment.
(www.selcuk.edu.tr)
17. HOLT NIGEL,
WALKER IAN,
CRAWLEY JIM,
Department of Psychology, Bath Spa University, England
n.holt@bathspa.ac.uk
Section: M&M
Title of paper: Podcasting in higher education: Evaluation pointers for the use of electronic media as supplimementary learning

Abstract: Supplementing teaching with additional related work for students to complete as part of their self-directed learning is common. This often takes the form of reading, or problem-solving exercises. New media and technologies provide opportunities to create novel forms of teaching supplement to augment and develop a blended learning experience but being new, these must be properly evaluated before being widely adopted. Podcasting is one form of new communication. Podcasts involve the dissemination of short recorded programmes which can be listened to on electronic music players, styles of which may differ. We were interested in podcasting because (a) it allows students to control the time and place of their own learning, to manage their time and (b) it is a medium with low modality, which is in contrast to traditional forms of supplemental student learning. We hypothesized that the reduction in modality would lead to an enhancement in student learning. We created a series of podcasts as additions to an undergraduate psychology course; student groups from two different universities used these in 2007 and evaluated them in terms of whether they promoted a meaningful learning environment, and how this development may have built throughout the listening process. Student data suggest the low modality nature of podcasts facilitated the consolidation of knowledge more than traditional supplemental teaching, and the facility was very popular with students, almost all of whom expressed a desire for more learning materials of this type. We provide recommendations for the implementation of similar schemes in other subject areas.
(www.bathspa.ac.uk)
18. ALBEANU GRIGORE,
Phd. Prof.
UNESCO Chair in Information Technologies at University of Oradea, Romania
SERBANESCU LIVIU,
Phd. Student
Astronomic Institute of Romanian Academy, Romania
POPENTIU FLORIN,
Phd. Prof.
UNESCO Chair in Information and Communication Engineering at The City University of LONDON, United Kingdom
galbeanu@gmail.com
Section: M&M
Title of paper: On teaching data analysis and optimisation using software tools

Abstract: Teaching 'Data analysis and optimisation'deals both with theoretical aspects and simulation tools. This paper describes an aproach based on using a software package useful both a teacher's tool and a stand-alone unit adequate for learning and research. The following major themes will be considered: linear and nonlinear regression, linear optimisation (the simplex method), nonlinear (one-dimensional, multivariate search, gradient-based methods) and stochastic optimisation techniques including problems of minimal risk and problems of assumed risk. All subjects are covered both for small and large size problems.
19. MOISE GABRIELA,
Lecturer, PhD Student
"Petroleum-Gas" University of Ploiesti, Romania
gmoise@upg-ploiesti.ro
Section: M&M
Title of paper: A rules based on context methodology to build the pedagogical resources

Abstract: The main feature of a learning content management system is the capability for the teachers to build pedagogical resources without higher IT knowledge. So the computer science offers a lot of software programs all-purpose. An open problems in this area is to create educational content automatically depending on the context of the instruction process. In this paper the author defines the context of the educational process and a set of rules based on the context which can be turn into a software program.
(www.upg-ploiesti.ro)
20. SELEŢCHI EMILIA DANA,
PhD Student
DULIU OCTAVIAN,
Professor PhD
University of Bucharest, Faculty of Physics, Department of Atomic and Nuclear Physics, Bucharest, Romania
seletchi@gmail.com
Section: M&M
Title of paper: Brain Image Analysis with ImageJ and OriginPro

Abstract: ImageJ is a public domain Java image processing program suitable to measure distances such as Feret’s diameter, to calculate area and pixel value statistics of user-defined selections and to provide density histograms and line Profile Plots. By using ImageJ we performed measurements on thin-section X-ray computed tomography (CT) of a brain tumor such as: standard deviation, integrated density, mean and modal values, skewness, kurtosis, etc. OriginPro is a specialized program for data analysis providing several methods of fitting functions and Fast Fourier Transform (FFT) analysis. It can also generate histograms, power spectra, Profile Plots, Profile Contour Plots and 3D Color Surface Maps of CT images. Image processing and data analysis on X-ray CT scans allowed us to display the characteristic pattern of normal and ischemic brain.
(www.unibuc.ro/en)
21. SELEŢCHI EMILIA DANA,
PhD Student
DULIU OCTAVIAN,
Professor PhD
University of Bucharest, Faculty of Physics, Department of Atomic and Nuclear Physics, Bucharest, Romania
seletchi@gmail.com
Section: M&M
Title of paper: Digital Image Processing using MATLAB and STATISTICA: Algorithms & Applications

Abstract: MATLAB is a high-level technical language and interactive environment for data analysis and mathematical computing functions such as: signal processing, optimization, partial differential equation solving, etc. It provides interactive tools including: threshold, correlation, Fourier analysis, filtering, basic statistics, curve fitting,, matrix analysis, 2D and 3D plotting functions. The operations for image processing allowed us to perform noise reduction and image enhancement, image transforms, colormap manipulation, colorspace conversions, region-of interest processing, and geometric operation. The toolbox functions implemented in the open MATLAB language have been used to develop the customized algorithms. STATISTICA software provides advances linear/nonlinear models, multivariate exploratory techniques (Cluster and Canonical Analysis), Industrial Statistics and Six Sigma Methods. The digital images processing were performed on medicine studies.
(www.unibuc.ro/en)
22. CONSTANTIN LILIANA VIOLETA,
Professor
National College "Elena Cuza", Bucharest, Romania
DINICA LIVIA,
School Inspector
School Inspectorate of Bucharest, Romania
iliana2009constantin@yahoo.com
Section: M&M
Title of paper: Innovative teaching and learning technologies used in pre-university system

Abstract: The future of a society which is in progress and development is represented by the use of the information technology and of communication in the didactic process. In this way, learning becomes interactive, in correspondence with the individual needs and the performances of the students. Using the modern technologies in the learning process is a more difficult action to achieve with the miss of quality software, the high costs, and the miss of specialized personnel, the resistance at the change of the students, the professors and the parents. Although the advantages of using the TIC in education are numerous, the student must achieve when it is possible, real experiments because the nature offered the possibility of researching and the direct learning. The laboratory experiment is a good method for developing the scientific way of thinking and the practical abilities. The student must perceive the learning process as a progressive transformation achieved after the interaction with the objects of knowledge, with the situations of life. This is why, the most efficient approaching of the practical and theoretical physics is to be achieved joining the traditional methods with the modern ones. This work presents a laboratory lesson: "The study of the uniform straight movement". The students had at their disposition laboratory equipment and a simulation with Macromedia Flash MX Professional. Also, they had at disposition a laboratory paper which must be completed by the students. In this way is creating an adequate climate for learning and for a permanent competition.
23. CONSTANTIN LILIANA VIOLETA,
Professor
National College "Elena Cuza", Bucharest, Romania
CALTUN OVIDIU FLORIN,
Associate Professor
Faculty of Physics, "Al. I. Cuza" University, Iasi, Romania
iliana2009constantin@yahoo.com
Section: M&M
Title of paper: E-Learning and E-Pedagogy in now days

Abstract: The main task of modern education, based on e-learning is developing and programming the creative existing forces in every individual. The fundamental problem of the teachers is "what can be done for stimulating students’ creativity?" The most important condition of stimulating the student’s creativity is the fact the teacher has to know what "being creative" means, to have basic knowledge about creativity, about the psychology of creativity, about the possibilities of developing it during the teaching process. The teacher himself has to learn to be creative, to give the proof of his own creativity. Thus, between the students’ and teachers’ creativity there is a close connection. In his activity of teaching-learning-evaluation the teacher uses strategies that are meant to cultivate the intellectual flexibility. This work presents a few of the methods that are used in Romanian schools in order to increase the students interest in learning physics. The methods consists in teaching, learning and evaluation with aided the computer. The students learn with the help of educational computer programs, real and virtual experiments, crossword puzzles and didactical movies. The evaluation is performed in modern way, the students are given tests that include various sorts of items, portfolios, projects, essays and graphs. By using these methods we assure the development of numerous practical and intellectual abilities of our students.
(http://www.plasma.uaic.ro/)
24. CONSTANTIN LILIANA VIOLETA,
Professor
National College "Elena Cuza", Bucharest, Romania
iliana2009constantin@yahoo.com
Section: M&M
Title of paper: Web-based learning methods and online education

Abstract: The Internet is an extraordinary middle of communication which implies changes in the way of thinking and perception of the world, in the way of reporting at the surrounding reality. In this way, more and more students spend their time in front of the computer because the web-based learning offers them interactivity, the independence for equipments, distance and time. The complexity of this situation imposes restructures of different educational aspects. The accent must be moved towards making conscience of these methods, cooperation, towards analytic and selective thinking, towards adaptability and the interpretation of the ever changing world. The digital technologies must not represent a simple add in the list of didactic materials, they must be entirely integrated in the service of the education. In this way, the act of learning isn’t considered any more to be the effect of the perspectives and the work of the professor, but the fruit of the interaction between the students and the computer and of the collaboration with the professor. The lessons become more attractive, more interesting, and easier to understand. The internet navigation allows the students the development of their individual study competences, of analysis and selection of the information obtained by visiting different web pages. The paper presents a web page created for informing and gathering documentation of the students. This project permitted increase the efficiency of the learning activity, the responsibility of the students as well strengthens of the human relation. It used the programmes: Dream weaver, Flash, Fireworks.
25. FAZLOLLAHTABAR HAMED,
Assistant of Research
Industrial Engineering, Mazandaran University of Science and Technology, Iran
hamed.hero@gmail.com
Section: M&M
Title of paper: A Dynamic Programming Approach to Identify Shortest Path in Virtual learning Environment

Abstract: Electronic learning (e-learning) has been widely adopted as a promising solution by many organizations to offer learning-on-demand opportunities to individual employees (learner) in order to reduce training time and cost. While information systems (IS) success models have received much attention among researchers, little research has been conducted to assess the success and/or effectiveness of e-learning systems in an organizational context. The development of information technologies has contributed to the growth in online training as an important educational method. The online training environment enables learners to undertake customized training at any time and any place. Moreover, information technology allows both the trainers and learners to be decoupled in terms of time, place, and space. In this paper dynamic programming is applied to find the shortest path in the learning environment for users and AHP (Analytical Hierarchy Analysis) approach is used to turn the qualitative parameters to quantitative one.
Keywords: Virtual learning environment, Dynamic programming, Analytical hierarchy analysis, Shortest path
(http://www.umz.ac.ir/en/)
26. ENSAFI ROYA,
Student
ZAMIRI AMIN,
Student
KAHANI MOHSEN,
Assistant professor Dr.
Computer Engineering Department, Ferdowsi University of Mashhad, Iran
Ensafi_roya@ieee.org, am_za98@stu-mail.um.ac.ir, kahani@um.ac.ir
Section: TECH
Title of paper: ICT Challenges in education: Reflections from a developing country: Iran, with reference to the statistics from computer science students

Abstract: In response to developing countries’ demand for strategies to prepare their youth to compete in a world driven by information, technology, and knowledge, the role of ICT tools in education should be more emphasized. In this paper, factors affecting the development and effectiveness of ICT in Iran’s educational system, based on survey results from a group of computer engineering colleagues are discussed. Participants in the study were 22 students studying in Ferdowsi University of Mashhad, selected through a voluntary basis from a pool of students who had taken at least one Web-based class in the university and also familiar with Social Informatics, using a stratified sampling technique. The sample contained 20 to 23 years old male and female students. Forty percent were junior and sixty percent were senior computer engineering students. The emerged themes from the results are categorized into five main titles: Hardware infrastructures, language proficiency and native language content, cultural attitude and tendency, application of ICT in primary and secondary schools, and Learning effectiveness in virtual classes. These main categories are discussed through the rest of the paper in addition to a brief review of Iran’s current educational system.
(http://www.um.ac.ir/)
27. FAHAD WASEEM,
Researcher
School of Computing, Engineering & Information Sciences
University of Northumbria, United Kingdom
fahad.waseem@bcs.org
Section: M&M
Title of paper: Altering the existing e-learning approach with the help of idea behind classroom based education

Abstract: This is a presentation based on a system which is going to be used as a tool with the e-Learning Portal designed according to the "Selective attention" and "Short term" theories developed by Donald E. Broadbent. It will primarily convey educational information in an audio/visual format. It is supported by the research in cognitive psychology used in education and feedback from potential users. The main aim is to establish a link and analyze problems with current e-Learning and web-based systems. I strongly believe that different disciplines could benefit from this idea and system. Using it could help this field of education to a great extent.
(http://northumbria.ac.uk/)
28. ATKINSON SIMON,
Head of Learning Development
Learning Development, University of Hull, United Kingdom
s.p.atkinson@hull.ac.uk
Section: M&M
Title of paper: Exploring the concept of identity and meaning-making in the space between virtual and real worlds

Abstract: With the emergence and popularity of social networking technologies (Web 2.0) students are exploring new concepts of self, identity and community both in real and virtual spaces. New theories are necessary to develop social policy responses, including those of educational systems and institutions, to the consequences of these new conceptualisations. We present an original theoretical model to assist in the interpretation of existing theory, illustrated through an exploration of higher education students’ concept of identity in the interface between the ‘real’ and ‘virtual’ worlds. We wish to explore whether the theoretical and methodological instruments available within the broader Social Sciences are adequate to examine emerging notions of identity. We adopt one well established anthropological instrument for identifying generalised value differences within contemporary cultural settings, the Kluckhohn - Strodbeck Value Orientation Preference Model, and apply it to both real-world and virtual-world personas within a single sample. This serves to illustrate the complexities of examining the inter-section between the "real" and "virtual" experiences of today’s Higher Education students. This empirical study is situated against the theoretical background of Elitism and Pluralism and of Actor-Network Theory. Its association with the concept of "knotworking" developed by Engeström, Engeström and Vähäaho, Georg Simmel’s concepts of "stranger", and in Alfred Schütz’s "intersubjectivity" will also be illustrated. Our emergent theoretical model outlines a set of complex assumptions concerning the concept of the "real-virtual" interface; it presents an internal structure to this realm and provides a framework for further empirical study.
(http://www.hull.ac.uk/elearning/)
29. PAVEL CRISTIAN,
PhD. Professor
ILIE SIMONA MARILENA,
PhD Student
Technical University of Civil Engineering of Bucharest, Romania
cr.pavel@utcb.ro
Section: TECH
Title of paper: THE IMPLEMENTATION OF E-LEARNING SYSTEMS FOR THE ONLINE COURSES MANAGEMENT

Abstract: The virtual environment represents the tool which assures the access to the course material, and makes possible the teacher - participants interaction as well as the content management and the course activities. These learning environments permit the use of multimedia technologies through text incorporation, images, audio, video files or animations. Like an instrument for the courses editing HTML (HiperText Markup Language) was used, and this is a subset of SGML (Standard Markup Language). For implementing an online courses program or some online collaboration spaces, one of the important decisions are referred to the virtual environment – VLE (Virtual Learning Environment) or LMS (Learning Management System), where these will take place.
(http://www.utcb.ro)
30. ILIE SIMONA MARILENA,
PhD Student
Technical University of Civil Engineering of Bucharest, Romania
ilie.simona@gmail.com
Section: M&M
Title of paper: The integration with Microsoft.NET Framework

Abstract: The Common Language Infrastructure (CLI) describes the executable code and runtime environment that form the core of the Microsoft.Net Framework. The specification defines an environment that allows multiple high-level languages to be used on different computer platforms without being rewritten for specific architectures. Microsoft.Net Framework contains Microsoft's commercial implementation of the CLI for desktop systems, but also encompasses a larger collection of resources, libraries, and tools. Microsoft provides several such languages, including C#, Visual Basic.Net, C++ etc. ADO.NET can be used as a powerful XML middleware. The DataSet objects in ADO.NET can load its data from variant sources: a database server, a local or remote XML file and any accessible system resources. Once the data is loaded, they can be either treated as a record table or a virtual XML document.
(http://www.utcb.ro)
31. SOUZA FABRICIA,
Student
FRANCO LUCIA,
Ph.D. Professor
Federal University of Itajubá, Brazil
fabikk@gmail.com
Section: M&M
Title of paper: Improvements in The Learning Reached With The Use Of The New Methodologies

Abstract: The article mentions the research based on the acquired data of the courses of Qualification in Virtual Environment for e-Learning, offered by the e-learning group of the UNIFEI (Federal University of Itajubá) since 2002 to 2007 to professors’ communities. The goal is to showing the significant improvements gotten with the use of the collaborative and interactive pedagogical methodologies and new virtual technologies. These good results of the participants’ performance at these courses came from improvements of the included activities in each tool of Teleduc. The main aspects analyzed in the courses had been: the used method in the applications of activities in the main tools of Teleduc, the evolution of the activities and the analysis of the results gotten after carried through the changes. The lessons are given at Teleduc virtual learning environment that offers to resources becoming possible the process of interaction and communication for the synchronous and asynchronous systems. The results of this analysis had been very satisfactory, therefore after the application of the improved methodologies, got a significant increase in the performance of the learning of the students and a lesser index of evasion. One of the used methods in the lessons is the application of virtual dynamic adapted to the styles of learning of the students, facilitating the development of the activities.
(http://www.unifei.edu.br/)
32. AFONSO SUÁREZ,
MARIA DOLORES and GUERRA ARTAL,
CAYETANO and HERNANDEZ TEJERA,
FCO. MARIO,
Instituto Universitario de Sistemas Inteligentes y Aplicaciones Numéricas en Ingeniería, Spain
mafonso@dis.ulpgc.es
Section: M&M
Title of paper: E-learning multimedia applications: Towards an engineering of content creation

Abstract: Similarly that e-learning applications are becoming increasily important at the university, there are still some critical questions that should be solved with the objective of making use of the potential offered by current Web Technologies. The creation of contents that are able of capturing the attention of interest of the students and their disposal in an appropriate way constitute the main purpose of this work. The teaching content engineering expounded shows the different stages that should form part of the process. A development team, composed of different professional profiles, will work together with the teachers of the subject to which the contents are been created, i.e. multimedia videos and interactive applications. This process should be developed according to a methodology that assure the use of appropriate resources, all that tasks -suitable of being- should be modularized and factorized.
This paper presents the acquired experience in the development and use of multimedia contents for e-learning applications, created for some of the subjects of the degree in Engineering in computer science. The deliveries of these contents make use of Internet and video streaming techniques. The result of the work shows the students satisfaction, including their comments, and a comparative table with the grades obtained through out various academic courses.
(http://serdis.dis.ulpgc.es/~ii-vpc/ | http://www.dis.ulpgc.es/)
33. GUERRA ARTAL,
CAYETANO and AFONSO SUÁREZ,
MARÍA DOLORES and SANTANA PÉREZ,
IDAFEN and QUESADA LÓPEZ, RUBÉN,
Instituto Universitario de Sistemas Inteligentes y Aplicaciones Numéricas en Ingeniería, Spain
mafonso@dis.ulpgc.es
Section: TECH
Title of paper: OLC - Online compiler to teach programming languages

Abstract: The advance of Internet towards Web 2.0 conveys the potential it has in a wide range of scopes. The ongoing progress of the Web technology and its availability in teaching and learning as well as a students profile increasingly more used to managing an important amount of digital information, offers lecturers the opportunity and challenge of put at students disposal didactic tools making use of the Internet. Programming is one of the essential areas taught in university studies of computer science and other engineering degrees, as well as in diplomas of computer science. At present, it is a knowledge acquired through tutorial classes and the practice with different tools for programming such as compilers, debuggers, interpreters, etc. This paper shows the acquired experience in the development and use of a simple compiler accessible through a Web page. In addition it presents a study which shows students’ satisfaction and involvement as well as their comments. OLC (online compiler), is an application which greatly lightens the students work load at the initial stage of programming. During this initial period they will neither have to deal with the complexities of the installation and the configuration of these types of tools, nor with the understanding of multiple options which they present, therefore being able to concentrate on the comprehension of the programming structures and the programming language to be studied.
(http://serdis.dis.ulpgc.es/~ii-vpc/ | http://www.dis.ulpgc.es/)
34. ALBEANU GRIGORE,
PhD. Professor, Co-chairholder
UNESCO Chair in Information Technologies at University of Oradea, Romania
galbeanu@gmail.com
Section: M&M
Title of paper: e-Learning metrics

Abstract: This paper presents new aspects on e-Learning metrics in order to improve the evaluation of the capability and maturity in e-Learning. Starting with quality assurance for e-Learning items, the presentation will give a new view on e-Learning Capability Maturity model. The Key Performance Areas will be defined in such a way to assure a complete view to the e-Learning processes. A processing method is proposed to estimate the level of capability and maturity.
[Dr. Gr. Albeanu]
35. HAMZA-LUP FELIX G.,
PhD Assistant Professor
Computer Science, Armstrong Atlantic State University, Savannah, Georgia, USA
STEFAN VERONICA,
PhD Associate Professor
Management Information Systems, Valahia University of Targoviste, Romania
felix@cs.armstrong.edu
Section: M&M
Title of paper: An extended exemple of Web & Virtual Reality - based applications for simulation and training

Abstract: Learning based knowledge transfer is becoming more and more a field of research which deserves the entire attention of the research community, regardless of their domain of expertise, especially because of large scale usage of advanced technologies such as artificial intelligence, web technologies, virtual reality modeling languages and simulation techniques. In the context of globalized communication, this characteristic is becoming more provocative through the possibility of creating a collaborative space using specific methods that allow the creation of a virtual learning space. When these technologies work together and converge through the use of open source development of standard unified tools, there is a significant potential of obtaining spectacular results for improving learning techniques and assimilating knowledge. The starting point of this paper is the success story of the 3DRTT project, a radiation therapy planning system used for simulation and training in the medical industry. The objective of this paper is to transfer this type of solutions in other fields of training, such as the development of information technology systems in economics (for example in presenting a virtual space for the organization chart and the document workflow), and integration with other types of methods and technologies. We will try to give a substantiated answer to a part of the questions related to the most advanced technologies in the field, new research directions, the future of solutions for creating visual learning demonstration components, integrating them into distributed web applications and thus creating not only a scientific workspace, but also a collaborative one.
[http://hyperion.armstrong.edu | Project HaptEK16 | Dr. Felix G. Hamza-Lup | www.valahia.ro/]
36. FETAJI BEKIM,
Lecturer
FETAJI MAJLINDA,
Lecturer
South East European University, Computer Sciences Faculty, Macedonia
b.fetaji@seeu.edu.mk
Section: M&M
Title of paper: E-Learning Indicators: A Multidimensional Model for Evaluating E-learning Solutions

Abstract: As a number of recent studies suggests the big breakthrough of using of networked computers in education has not been achieved yet. Literally, thousands of E-Learning projects have been carried out that greatly differ in their outcomes. Very often it is difficult to assess how successful or unsuccessful these projects are. The evaluations of E-Learning projects very often emphasize the positive aspects of the approaches that have been followed and do not discuss in details the drawbacks, disadvantages, or reasons for the failures. In addition, new technologies or new methodologies applied in such projects are used as buzzwords to highlight their success. Until now, however, there is no a standardized way of evaluating E-Learning projects, their outcomes, future potential or their advantages and disadvantages. The main purpose of this research was to investigate possible approaches for systematic evaluation of E-Learning solutions. The result of this work is a multidimensional model of so-called E-Learning indicators. A practical value of that approach was analyzed in a number of case studies which are presented.
[http://www.see-university.edu.mk]
37. FETAJI BEKIM,
NADA POP-JORDANOVA,
JORDAN POP-JORDANOV,
TATIANA ZORCEC,
SILVANA MARKOVSKA,
South East European University, Computer Sciences Faculty, Macedonia
b.fetaji@seeu.edu.mk
Section: M&M
Title of paper: Measuring e-learning effectiveness through e-content and attention correlation through evaluation and testing

Abstract: This paper is a result of practical project activities and real-world implementation experiences focused on testing e-learning indicators: e-content and attention as well as their interrelated correlation. We have defined e-learning indicators as important concepts and factors that are used to communicate information about the level of e-learning and their impact on learning that could be measured and described then in simpler terms. In order to define and analyze “What makes a successful e-learning?” we have proposed, assessed, measured and evaluated e-learning indicators that substantially influence learning. In order to investigate further on the possibilities of improving and increasing accessibility to e-content and attention, that from the previous study both were assessed as most influencing e-learning indicators, we have realized empirical research analyses focused in testing this 2 indicators and their correlation. This was realized in using Angel information system while recommendations are generalized for all information systems. The purpose was to raise the awareness of the factors influencing e-learning in order to enhance learning and identify the nature of obstacles being faced by e-learners. Such examination is critical considering the promises, organization and management, heavy investments, expectations, and exponential growth associated with e-learning. The recommendations are in a form of a methodology approach and were broadly generalized for all information systems.
[http://www.see-university.edu.mk]
38. FETAJI MAJLINDA,
Lecturer
FETAJI BEKIM,
Lecturer
South East European University, Computer Sciences Faculty, Macedonia
m.fetaji@seeu.edu.mk
Section: M&M
Title of paper: Evaluation of m-learning in Increasing communication and enhancing learning

Abstract: What are the possibilities of improving and increasing accessibility, communication and learning throw mobile usage and wireless applications? Will this have a substantial impact on these factors above mentioned? Will the students find this useful? The research is trying to answer these hypothesis. This research is important because it effects and increases the level of communication, accessibility of information and learning and it is based in the fact that almost every student has a mobile device at all times while not everyone has a computer and internet connection at all times. Providing information on real time when needed increases student satisfaction and effectiveness of the modern Universities in providing services on real time. [http://www.see-university.edu.mk]
39. FETAJI MAJLINDA,
Lecturer
FETAJI BEKIM,
Lecturer
South East European University, Computer Sciences Faculty, Macedonia
m.fetaji@seeu.edu.mk
Section: M&M
Title of paper: Podcasting Case Study: Experiences and Evaluation of its impact on the learning process

Abstract: This research is a case study and reports experiences with podcasting and its evaluation and impact on learning using mobile devices. The main benefit of podcasting is that listeners can sync content to their media player and take it with them to listen whenever they want to. In our case study podcasting has shown very practical, because it lets users save content digitally, and replay it at their convenience. We have used it in a University environment and evaluated its effectiveness on the learning process and approach undertaken considering student viewpoint and teacher viewpoints. We are proposing several recommendations and a new methodology approach in using podcasting.
[http://www.see-university.edu.mk]
40. ALAN SELAHATTIN,
PhD Student
ASİLTÜRK İLHAN,
PhD Student
Faculty of Technical Education, Selcuk University, Konya, TURKEY
salan@selcuk.edu.tr
Section: M&M
Title of paper: DEVELOPMENT OF VIRTUAL EDUCATION IN MANUFACTURING

Abstract: Nowadays, manufacturing sector has significant improvement with developing technology. Most of the tools and machines that we use and can see around are produced as being processed by manufacturing tools. Even though manufacturing sector that has very important role in our life is in the duration of development and being common, it is still a very costly sector. With respect to the view of manufacturing sector, this costliness prevents efficient and effective training due to expensive manufacturing machine tools and obligation of having this machine tool in training. Having manufacturing training in a virtual training environment will result in lower cost, everywhere and every time training and preventing any failures that can be caused from misusage or wrong command. In this study, proposed virtual manufacturing environment that is designed for the aims mentioned above and its contributions to the training will be taken place.
[http://www.selcuk.edu.tr]
41. CHEN ZHENGXIN,
PhD. Professor
Computer Science Dept, University of Nebraska at Omaha, USA
zchen@mail.unomaha.edu
Section: M&M
Title of paper: Learning from Nature: Natural Computing Meets Virtual Learning

Abstract: From an examination on where virtual learning stands in the overall learning spectrum, we point out the important impact of natural computing on virtual learning. We survey and analyze selected literature on important role of natural computing aspects, such as emergence (using swarm intelligence to achieve collective intelligence) and emotion, to virtual learning. We note that although scattered efforts have been made in incorporating various natural computing concepts into virtual learning, more systematic studies of promoting natural computing as a whole in virtual learning environment are needed. We address issues related to achieving natural computing-enriched virtual learning, including the need for investigating a virtual learning architecture (or framework).
[http://www.unomaha.edu]
42. DUMITRESCU ANDREI,
Ass. Professor, PhD.
SAVU TOM,
Ass. Professor, PhD.
Department of Production Engineering, POLITEHNICA University of Bucharest, Romania
dumitrescu.andrei@yahoo.co.uk
Section: M&M
Title of paper: E-manager – A New Professional Profile in Tourism Landscape

Abstract: This paper presents the work performed up to this date by an European partnership in order to develop a new professional profile in the tourism sector and to design the associated curriculum. The new professional profile is the e-manager - the professional who uses and manages ICT tools in order to monitor and control activities in a tourism organization in a more effective way. It was decided from the very beginning that the method of learning will be online learning and it will be done using a new specialized portal. The work started with the establishment of the methodology for defining the profile and for designing the curriculum. Afterwards, an initial study was carried-out in each partner country. The study was focused on the state of the art of tourism and tourism learning (especially the online learning in tourism). The profile was finally defined. There were established national networks with stakeholders in tourism and learning in order to ensure that their interests are best served. The subsequent work was done involving the stakeholders. Finally, the curriculum for e-manager was designed.
[http://www.pub.ro]
43. LOGOFATU MICHAELA,
Prof. PhD.,
DUMITRACHE ANISOARA,
IT Instructor
GHEORGHE MIHAELA,
IT Instructor,
University of Bucharest, ODL Department, Romania
logofatu@credis.ro
Section: M&M
Title of paper: Tools designed to ensure quality of educational programs at ODL Department of Bucharest University

Abstract: This paper wishes to be an analysis of distance learning post-graduates programs from the fundamental field of Computers and Information Technology. The analysis is made concerning generic norms, which have been grouped as it follows: programs’ justification, structure and content of study programs, teaching-learning environment, quality management, and assessment of instructors/teachers.
The tools we have used are surveys made online or printed applied to learners during the entire period of study. The results we obtained have been used to improve quality and effectiveness of educational process.
[http://www.credis.ro]
44. RAILEAN ELENA,
PhD.,
State University of Moldova, Moldova
raileanu@usm.md
Section: M&M
Title of paper: Educational Technology and the Problem of Design the Electronic Textbooks

Abstract: This paper starts from the premise that, to be effective, design of electronic textbooks has to be related to new educational paradigm. However, in contrast to much of the definitions of educational technology, which focuses almost exclusively on the teacher – centred learning environments, this article discusses new concept of educational technology focused on design the student – centred learning environments. Following a review of the literature in general, which highlights the process and the product aspects on educational technology, the article proceeds to introduce a definition that integrate the process and the product in one totality. The article is followed by a description the problems of design the electronic textbooks and propose an innovative approach that is an example of applying theoretical concepts into real didactical process.
[http://www.usm.md]
45. MURESAN DOINA,
PhD candidate,
"Carol I" National Defence University, Bucharest
Section: TECH
Title of paper: Experience in developing the Advanced Distributed Learning capabilities in the academic area

Abstract: eLearning is the new challenge in the education and training field everywhere in the world. Connected to the educational system, both at the NATO and the national level, the “Carol I” National Defence University has started developing its own elearning project in order to improve its capabilities in delivering the education and training services. The eLearning projects are different from one another but at the same time all of them follow the main principles and comprise of the best experience from previous projects. In this sense, through this paper, we try to bring in focus our experience in developing eLearning project in our institution. Due to the specific of our university regarding the two different sets of education and training requirements which come from NATO and from the Romanian national education system, we believe that our experience could become a good pole of lessons learned for others eLearning developers. This paper tries to show you some relevant aspects about what we think that could be useful for interested readers in the e-learning project development. At the same time, we consider part of lessons learned like a good practice but, of course we know better that there are not two projects alike, and we invite you to criticize and to enrich them by own experience and suggestions.
[http://www.unap.ro]